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No commits in common. "99dcd0f1ad405577d9a263d327c56110cc24fb36" and "0a0fc6b4abc052c793749f827559888f68e16ccb" have entirely different histories.
99dcd0f1ad
...
0a0fc6b4ab
5 changed files with 7 additions and 17 deletions
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@ -13,7 +13,7 @@ apply plugin: 'net.minecraftforge.gradle'
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apply plugin: 'eclipse'
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apply plugin: 'eclipse'
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apply plugin: 'maven-publish'
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apply plugin: 'maven-publish'
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version = '38.2'
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version = '38.1'
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group = 'de.ellpeck.naturesaura' // http://maven.apache.org/guides/mini/guide-naming-conventions.html
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group = 'de.ellpeck.naturesaura' // http://maven.apache.org/guides/mini/guide-naming-conventions.html
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archivesBaseName = 'NaturesAura'
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archivesBaseName = 'NaturesAura'
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@ -34,11 +34,10 @@ public final class CommandAura {
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source.sendSuccess(Component.literal("Removed aura from area"), true);
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source.sendSuccess(Component.literal("Removed aura from area"), true);
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return 0;
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return 0;
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})))
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})))
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.then(Commands.literal("reset").then(Commands.argument("range", IntegerArgumentType.integer(10, 1000)).executes(context -> {
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.then(Commands.literal("reset").executes(context -> {
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var range = IntegerArgumentType.getInteger(context, "range");
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var source = context.getSource();
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var source = context.getSource();
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var pos = new BlockPos(source.getPosition());
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var pos = new BlockPos(source.getPosition());
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IAuraChunk.getSpotsInArea(source.getLevel(), pos, range, (spot, amount) -> {
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IAuraChunk.getSpotsInArea(source.getLevel(), pos, 35, (spot, amount) -> {
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var chunk = IAuraChunk.getAuraChunk(source.getLevel(), spot);
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var chunk = IAuraChunk.getAuraChunk(source.getLevel(), spot);
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if (amount > 0)
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if (amount > 0)
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chunk.drainAura(spot, amount);
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chunk.drainAura(spot, amount);
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@ -47,6 +46,6 @@ public final class CommandAura {
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});
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});
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source.sendSuccess(Component.literal("Reset aura in area"), true);
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source.sendSuccess(Component.literal("Reset aura in area"), true);
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return 0;
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return 0;
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}))));
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})));
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}
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}
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}
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}
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@ -73,7 +73,7 @@ public class ClientEvents {
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if (mc.options.renderDebug && ModConfig.instance.debugText.get()) {
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if (mc.options.renderDebug && ModConfig.instance.debugText.get()) {
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var prefix = ChatFormatting.GREEN + "[" + NaturesAura.MOD_NAME + "]" + ChatFormatting.RESET + " ";
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var prefix = ChatFormatting.GREEN + "[" + NaturesAura.MOD_NAME + "]" + ChatFormatting.RESET + " ";
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List<String> left = event.getLeft();
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List<String> left = event.getLeft();
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if (mc.player.isCreative() || mc.player.isSpectator()) {
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if (mc.player.isCreative()) {
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left.add("");
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left.add("");
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var amount = new MutableInt(IAuraChunk.DEFAULT_AURA);
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var amount = new MutableInt(IAuraChunk.DEFAULT_AURA);
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var spots = new MutableInt();
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var spots = new MutableInt();
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@ -187,7 +187,7 @@ public class ClientEvents {
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// aura spot debug
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// aura spot debug
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ClientEvents.hoveringAuraSpot = null;
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ClientEvents.hoveringAuraSpot = null;
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if (mc.options.renderDebug && (mc.player.isCreative() || mc.player.isSpectator()) && ModConfig.instance.debugLevel.get()) {
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if (mc.options.renderDebug && mc.player.isCreative() && ModConfig.instance.debugLevel.get()) {
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var playerEye = mc.player.getEyePosition(event.getPartialTick());
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var playerEye = mc.player.getEyePosition(event.getPartialTick());
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var playerView = mc.player.getViewVector(event.getPartialTick()).normalize();
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var playerView = mc.player.getViewVector(event.getPartialTick()).normalize();
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var range = mc.gameMode.getPickRange();
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var range = mc.gameMode.getPickRange();
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@ -9,14 +9,10 @@
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"type": "text",
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"type": "text",
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"text": "As described in the $(l:creating/on_generating)On Creating Aura$() section, most $(thing)creational devices$() lack the ability to create $(aura) beyond a certain point. The $(item)Creational Catalyst$() easily solves this problem: Placing it directly below any creational device will cause its limit to be lifted, making it able to generate $(aura) far beyond the previously mentioned point.$(br)This comes at no cost in return."
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"text": "As described in the $(l:creating/on_generating)On Creating Aura$() section, most $(thing)creational devices$() lack the ability to create $(aura) beyond a certain point. The $(item)Creational Catalyst$() easily solves this problem: Placing it directly below any creational device will cause its limit to be lifted, making it able to generate $(aura) far beyond the previously mentioned point.$(br)This comes at no cost in return."
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},
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},
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{
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"type": "text",
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"text": "While generating $(aura) indefinitely may be an exciting prospect for some magical botanists, it has also recently been discovered that doing so may be of little use due to $(l:intro/aura#fizzling)Aura fizzling$(). This should be kept in mind, and mitigated using a device like the $(l:devices/aura_detector)Aura Detector$()."
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},
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{
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{
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"type": "crafting",
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"type": "crafting",
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"recipe": "naturesaura:generator_limit_remover",
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"recipe": "naturesaura:generator_limit_remover",
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"text": "Crafting the $(item)Creational Catalyst$() using the tokens"
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"text": "Crafting the $(item)Creational Catalyst$() using the tokens"
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}
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}
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]
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]
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}
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}
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@ -18,11 +18,6 @@
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{
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{
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"type": "text",
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"type": "text",
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"text": "Similarly, if a draining instrument is placed close to a rich area, it will first drain that area before moving on to draining the area directly around itself.$(p)While this behavior surely sounds complicated, the consensus is that letting the apparatus and $(aura) do their thing for a while seems to be a good approach of analysis, as sometimes $(aura) tends to migrate and move around to balance itself out naturally."
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"text": "Similarly, if a draining instrument is placed close to a rich area, it will first drain that area before moving on to draining the area directly around itself.$(p)While this behavior surely sounds complicated, the consensus is that letting the apparatus and $(aura) do their thing for a while seems to be a good approach of analysis, as sometimes $(aura) tends to migrate and move around to balance itself out naturally."
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},
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{
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"type": "text",
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"text": "Lastly, and more recently, magical botanists have discovered a behavior not previously observed: $(item)Aura fizzling$(). This behavior seems to occur when $(aura) has spread far enough in all directions to be so distant from the point it originated that it starts slowly $(thing)fizzling out$(). While this does not affect the $(aura) closer to its origin in any way, it may still be something to be aware of, and mitigate using something like the $(l:devices/aura_detector)Aura Detector$().",
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"anchor": "fizzling"
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}
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}
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]
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]
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}
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}
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