package de.ellpeck.naturesaura.blocks.tiles.render; import de.ellpeck.naturesaura.blocks.tiles.TileEntityEnderCrate; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.BufferBuilder; import net.minecraft.client.renderer.GLAllocation; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.client.renderer.vertex.DefaultVertexFormats; import net.minecraft.util.ResourceLocation; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import java.nio.FloatBuffer; import java.util.Random; @SideOnly(Side.CLIENT) public class RenderEnderCrate extends TileEntitySpecialRenderer { private static final ResourceLocation END_SKY_TEXTURE = new ResourceLocation("textures/environment/end_sky.png"); private static final ResourceLocation END_PORTAL_TEXTURE = new ResourceLocation("textures/entity/end_portal.png"); private static final Random RANDOM = new Random(31100L); private static final FloatBuffer MODELVIEW = GLAllocation.createDirectFloatBuffer(16); private static final FloatBuffer PROJECTION = GLAllocation.createDirectFloatBuffer(16); private final FloatBuffer buffer = GLAllocation.createDirectFloatBuffer(16); @Override public void render(TileEntityEnderCrate te, double x, double y, double z, float partialTicks, int destroyStage, float alpha) { GlStateManager.disableLighting(); RANDOM.setSeed(31100L); GlStateManager.getFloat(2982, MODELVIEW); GlStateManager.getFloat(2983, PROJECTION); double d0 = x * x + y * y + z * z; int i = this.getPasses(d0); float f = this.getOffset(); boolean flag = false; for (int j = 0; j < i; ++j) { GlStateManager.pushMatrix(); float f1 = 2.0F / (float) (18 - j); if (j == 0) { this.bindTexture(END_SKY_TEXTURE); f1 = 0.15F; GlStateManager.enableBlend(); GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA); } if (j >= 1) { this.bindTexture(END_PORTAL_TEXTURE); flag = true; Minecraft.getMinecraft().entityRenderer.setupFogColor(true); } if (j == 1) { GlStateManager.enableBlend(); GlStateManager.blendFunc(GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ONE); } GlStateManager.texGen(GlStateManager.TexGen.S, 9216); GlStateManager.texGen(GlStateManager.TexGen.T, 9216); GlStateManager.texGen(GlStateManager.TexGen.R, 9216); GlStateManager.texGen(GlStateManager.TexGen.S, 9474, this.getBuffer(1.0F, 0.0F, 0.0F, 0.0F)); GlStateManager.texGen(GlStateManager.TexGen.T, 9474, this.getBuffer(0.0F, 1.0F, 0.0F, 0.0F)); GlStateManager.texGen(GlStateManager.TexGen.R, 9474, this.getBuffer(0.0F, 0.0F, 1.0F, 0.0F)); GlStateManager.enableTexGenCoord(GlStateManager.TexGen.S); GlStateManager.enableTexGenCoord(GlStateManager.TexGen.T); GlStateManager.enableTexGenCoord(GlStateManager.TexGen.R); GlStateManager.popMatrix(); GlStateManager.matrixMode(5890); GlStateManager.pushMatrix(); GlStateManager.loadIdentity(); GlStateManager.translate(0.5F, 0.5F, 0.0F); GlStateManager.scale(0.5F, 0.5F, 1.0F); float f2 = (float) (j + 1); GlStateManager.translate(17.0F / f2, (2.0F + f2 / 1.5F) * ((float) Minecraft.getSystemTime() % 800000.0F / 800000.0F), 0.0F); GlStateManager.rotate((f2 * f2 * 4321.0F + f2 * 9.0F) * 2.0F, 0.0F, 0.0F, 1.0F); GlStateManager.scale(4.5F - f2 / 4.0F, 4.5F - f2 / 4.0F, 1.0F); GlStateManager.multMatrix(PROJECTION); GlStateManager.multMatrix(MODELVIEW); Tessellator tessellator = Tessellator.getInstance(); BufferBuilder bufferbuilder = tessellator.getBuffer(); bufferbuilder.begin(7, DefaultVertexFormats.POSITION_COLOR); float f3 = (RANDOM.nextFloat() * 0.5F + 0.1F) * f1; float f4 = (RANDOM.nextFloat() * 0.5F + 0.4F) * f1; float f5 = (RANDOM.nextFloat() * 0.5F + 0.5F) * f1; float indent = 1.95F / 16F; bufferbuilder.pos(x + indent, y + (double) f, z - indent + 1.0D).color(f3, f4, f5, 1.0F).endVertex(); bufferbuilder.pos(x - indent + 1.0D, y + (double) f, z - indent + 1.0D).color(f3, f4, f5, 1.0F).endVertex(); bufferbuilder.pos(x - indent + 1.0D, y + (double) f, z + indent).color(f3, f4, f5, 1.0F).endVertex(); bufferbuilder.pos(x + indent, y + (double) f, z + indent).color(f3, f4, f5, 1.0F).endVertex(); tessellator.draw(); GlStateManager.popMatrix(); GlStateManager.matrixMode(5888); this.bindTexture(END_SKY_TEXTURE); } GlStateManager.disableBlend(); GlStateManager.disableTexGenCoord(GlStateManager.TexGen.S); GlStateManager.disableTexGenCoord(GlStateManager.TexGen.T); GlStateManager.disableTexGenCoord(GlStateManager.TexGen.R); GlStateManager.enableLighting(); if (flag) { Minecraft.getMinecraft().entityRenderer.setupFogColor(false); } } protected int getPasses(double dist) { int i; if (dist > 36864.0D) { i = 1; } else if (dist > 25600.0D) { i = 3; } else if (dist > 16384.0D) { i = 5; } else if (dist > 9216.0D) { i = 7; } else if (dist > 4096.0D) { i = 9; } else if (dist > 1024.0D) { i = 11; } else if (dist > 576.0D) { i = 13; } else if (dist > 256.0D) { i = 14; } else { i = 15; } return i; } protected float getOffset() { return 1.001F; } private FloatBuffer getBuffer(float a, float b, float c, float d) { this.buffer.clear(); this.buffer.put(a).put(b).put(c).put(d); this.buffer.flip(); return this.buffer; } }