package de.ellpeck.naturesaura.items.tools; import de.ellpeck.naturesaura.data.ItemModelGenerator; import de.ellpeck.naturesaura.items.ModItems; import de.ellpeck.naturesaura.reg.ICustomItemModel; import de.ellpeck.naturesaura.reg.IModItem; import de.ellpeck.naturesaura.reg.ModRegistry; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.sounds.SoundEvents; import net.minecraft.sounds.SoundSource; import net.minecraft.util.Mth; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResult; import net.minecraft.world.item.BlockItem; import net.minecraft.world.item.ShovelItem; import net.minecraft.world.item.Tier; import net.minecraft.world.item.context.UseOnContext; import net.minecraft.world.level.block.Block; import net.minecraft.world.level.block.Blocks; import net.minecraft.world.phys.BlockHitResult; import java.util.ArrayList; public class ItemShovel extends ShovelItem implements IModItem, ICustomItemModel { private final String baseName; public ItemShovel(String baseName, Tier material, float damage, float speed) { super(material, damage, speed, new Properties()); this.baseName = baseName; ModRegistry.ALL_ITEMS.add(this); } @Override public InteractionResult useOn(UseOnContext context) { var level = context.getLevel(); var player = context.getPlayer(); var stack = player.getItemInHand(context.getHand()); var pos = context.getClickedPos(); var state = level.getBlockState(pos); // turning dirt to grass if (this == ModItems.INFUSED_IRON_SHOVEL || this == ModItems.DEPTH_SHOVEL) { if ((state.getBlock() == Blocks.DIRT || state.getBlock() == Blocks.MYCELIUM) && level.getBlockState(pos.above()).isAir()) { level.setBlockAndUpdate(pos, Blocks.GRASS_BLOCK.defaultBlockState()); var damage = 5F; if (this == ModItems.DEPTH_SHOVEL && !level.isClientSide) { var possible = new ArrayList(); for (var x = -5; x <= 5; x++) { for (var z = -5; z <= 5; z++) { for (var y = -1; y <= 1; y++) { var offset = pos.offset(x, y, z); var offState = level.getBlockState(offset); if ((offState.getBlock() == Blocks.DIRT || offState.getBlock() == Blocks.MYCELIUM) && level.getBlockState(offset.above()).isAir()) possible.add(offset); } } } for (var i = 0; i < 63 && !possible.isEmpty(); i++) { level.setBlockAndUpdate(possible.get(level.random.nextInt(possible.size())), Blocks.GRASS_BLOCK.defaultBlockState()); damage += 0.25F; } } level.playSound(player, pos, SoundEvents.GRASS_PLACE, SoundSource.BLOCKS, 1.0F, 1.0F); stack.hurtAndBreak(Mth.ceil(damage), player, p -> p.broadcastBreakEvent(context.getHand())); return InteractionResult.SUCCESS; } } // flattening a large area if (this == ModItems.INFUSED_IRON_SHOVEL) { var flattened = false; var range = player.isShiftKeyDown() ? 0 : 1; for (var x = -range; x <= range; x++) { for (var y = -range; y <= range; y++) { var actualPos = pos.offset(x, 0, y); var facing = context.getClickedFace(); if (player.mayUseItemAt(actualPos.relative(facing), facing, stack)) { if (facing != Direction.DOWN && level.getBlockState(actualPos.above()).isAir() && level.getBlockState(actualPos).getBlock() == Blocks.GRASS_BLOCK) { if (!level.isClientSide) level.setBlock(actualPos, Blocks.DIRT_PATH.defaultBlockState(), 11); flattened = true; } } } } if (flattened) { level.playSound(player, pos, SoundEvents.SHOVEL_FLATTEN, SoundSource.BLOCKS, 1.0F, 1.0F); stack.hurtAndBreak(1, player, p -> p.broadcastBreakEvent(context.getHand())); return InteractionResult.SUCCESS; } } // sky shovel swapping if (this == ModItems.SKY_SHOVEL) { if (this.getDestroySpeed(stack, state) <= 1) return super.useOn(context); var otherHand = context.getHand() == InteractionHand.MAIN_HAND ? InteractionHand.OFF_HAND : InteractionHand.MAIN_HAND; var other = player.getItemInHand(otherHand); if (other.isEmpty() || !(other.getItem() instanceof BlockItem)) return super.useOn(context); level.removeBlock(pos, false); var tile = state.hasBlockEntity() ? level.getBlockEntity(pos) : null; Block.dropResources(state, level, pos, tile, null, stack); var newContext = new UseOnContext(player, otherHand, new BlockHitResult(context.getClickLocation(), context.getClickedFace(), context.getClickedPos(), context.isInside())); other.useOn(newContext); stack.hurtAndBreak(1, player, p -> p.broadcastBreakEvent(context.getHand())); return InteractionResult.SUCCESS; } return super.useOn(context); } @Override public String getBaseName() { return this.baseName; } @Override public void generateCustomItemModel(ItemModelGenerator generator) { generator.withExistingParent(this.getBaseName(), "item/handheld").texture("layer0", "item/" + this.getBaseName()); } }