package de.ellpeck.naturesaura.blocks; import de.ellpeck.naturesaura.blocks.tiles.BlockEntityPotionGenerator; import de.ellpeck.naturesaura.data.BlockStateGenerator; import de.ellpeck.naturesaura.reg.ICustomBlockState; public class BlockPotionGenerator extends BlockContainerImpl implements ICustomBlockState { public BlockPotionGenerator() { super("potion_generator", BlockEntityPotionGenerator.class, Properties.of().strength(5F)); } @Override public void generateCustomBlockState(BlockStateGenerator generator) { generator.simpleBlock(this, generator.models().cubeBottomTop(this.getBaseName(), generator.modLoc("block/" + this.getBaseName()), generator.modLoc("block/" + this.getBaseName() + "_bottom"), generator.modLoc("block/" + this.getBaseName() + "_top"))); } }