package de.ellpeck.naturesaura.blocks; import de.ellpeck.naturesaura.data.BlockStateGenerator; import de.ellpeck.naturesaura.reg.ICustomBlockState; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.server.level.ServerLevel; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.Blocks; import net.minecraft.world.level.block.BonemealableBlock; import net.minecraft.world.level.block.state.BlockState; import java.util.Random; public class BlockNetherGrass extends BlockImpl implements ICustomBlockState, BonemealableBlock { public BlockNetherGrass() { super("nether_grass", Properties.copy(Blocks.NETHERRACK).randomTicks()); } @Override public void randomTick(BlockState state, ServerLevel levelIn, BlockPos pos, Random random) { BlockPos up = pos.above(); BlockState upState = levelIn.getBlockState(up); if (upState.isFaceSturdy(levelIn, up, Direction.DOWN)) levelIn.setBlockAndUpdate(pos, Blocks.NETHERRACK.defaultBlockState()); } @Override public void generateCustomBlockState(BlockStateGenerator generator) { generator.simpleBlock(this, generator.models().cubeBottomTop(this.getBaseName(), generator.modLoc("block/" + this.getBaseName()), generator.mcLoc("block/netherrack"), generator.modLoc("block/" + this.getBaseName() + "_top"))); } @Override public boolean isValidBonemealTarget(BlockGetter levelIn, BlockPos pos, BlockState state, boolean isClient) { return levelIn.getBlockState(pos.above()).isAir(); } @Override public boolean isBonemealSuccess(Level levelIn, Random rand, BlockPos pos, BlockState state) { return true; } @Override public void performBonemeal(ServerLevel level, Random rand, BlockPos pos, BlockState state) { BlockPos blockpos = pos.above(); BlockState blockstate = Blocks.GRASS.defaultBlockState(); for (int i = 0; i < 128; ++i) { BlockPos blockpos1 = blockpos; int j = 0; while (true) { if (j >= i / 16) { BlockState blockstate2 = level.getBlockState(blockpos1); if (blockstate2.getBlock() == blockstate.getBlock() && rand.nextInt(10) == 0) { ((BonemealableBlock) blockstate.getBlock()).performBonemeal(level, rand, blockpos1, blockstate2); } if (!blockstate2.isAir()) { break; } if (blockstate.canSurvive(level, blockpos1)) { level.setBlock(blockpos1, blockstate, 3); } break; } blockpos1 = blockpos1.offset(rand.nextInt(3) - 1, (rand.nextInt(3) - 1) * rand.nextInt(3) / 2, rand.nextInt(3) - 1); if (level.getBlockState(blockpos1.below()).getBlock() != this || level.getBlockState(blockpos1).isCollisionShapeFullBlock(level, blockpos1)) { break; } ++j; } } } }