package de.ellpeck.naturesaura.blocks; import de.ellpeck.naturesaura.NaturesAura; import de.ellpeck.naturesaura.blocks.tiles.TileEntityEndFlower; import de.ellpeck.naturesaura.reg.ICreativeItem; import de.ellpeck.naturesaura.reg.IModItem; import de.ellpeck.naturesaura.reg.IModelProvider; import de.ellpeck.naturesaura.reg.ModRegistry; import net.minecraft.block.BlockBush; import net.minecraft.block.ITileEntityProvider; import net.minecraft.block.SoundType; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.boss.EntityDragon; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Blocks; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.NonNullList; import net.minecraft.util.ResourceLocation; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.event.entity.living.LivingEvent.LivingUpdateEvent; import net.minecraftforge.fml.common.event.FMLInitializationEvent; import net.minecraftforge.fml.common.event.FMLPostInitializationEvent; import net.minecraftforge.fml.common.event.FMLPreInitializationEvent; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; import net.minecraftforge.fml.common.registry.GameRegistry; import javax.annotation.Nullable; public class BlockEndFlower extends BlockBush implements IModItem, ICreativeItem, IModelProvider, ITileEntityProvider { public BlockEndFlower() { this.setHardness(0.5F); this.setSoundType(SoundType.PLANT); MinecraftForge.EVENT_BUS.register(this); ModRegistry.add(this); } @SubscribeEvent public void onDraonTick(LivingUpdateEvent event) { EntityLivingBase living = event.getEntityLiving(); if (living.world.isRemote || !(living instanceof EntityDragon)) return; EntityDragon dragon = (EntityDragon) living; if (dragon.deathTicks < 150 || dragon.deathTicks % 10 != 0) return; for (int i = 0; i < 6; i++) { int x = dragon.world.rand.nextInt(256) - 128; int z = dragon.world.rand.nextInt(256) - 128; BlockPos pos = new BlockPos(x, dragon.world.getHeight(x, z), z); if (!dragon.world.isBlockLoaded(pos)) continue; if (dragon.world.getBlockState(pos.down()).getBlock() != Blocks.END_STONE) continue; dragon.world.setBlockState(pos, this.getDefaultState()); } } @Override protected boolean canSustainBush(IBlockState state) { return state.getBlock() == Blocks.END_STONE; } @Override public boolean canPlaceBlockAt(World worldIn, BlockPos pos) { return this.canSustainBush(worldIn.getBlockState(pos.down())); } @Override public boolean canBlockStay(World worldIn, BlockPos pos, IBlockState state) { return this.canSustainBush(worldIn.getBlockState(pos.down())); } @Override public String getBaseName() { return "end_flower"; } @Override public void onPreInit(FMLPreInitializationEvent event) { } @Override public void onInit(FMLInitializationEvent event) { GameRegistry.registerTileEntity(TileEntityEndFlower.class, new ResourceLocation(NaturesAura.MOD_ID, "end_flower")); } @Override public void onPostInit(FMLPostInitializationEvent event) { } @Nullable @Override public TileEntity createNewTileEntity(World worldIn, int meta) { return new TileEntityEndFlower(); } @Override public void breakBlock(World worldIn, BlockPos pos, IBlockState state) { super.breakBlock(worldIn, pos, state); worldIn.removeTileEntity(pos); } @Override public void getDrops(NonNullList drops, IBlockAccess world, BlockPos pos, IBlockState state, int fortune) { TileEntity tile = world.getTileEntity(pos); if (tile instanceof TileEntityEndFlower && ((TileEntityEndFlower) tile).isDrainMode) return; super.getDrops(drops, world, pos, state, fortune); } @Override public boolean removedByPlayer(IBlockState state, World world, BlockPos pos, EntityPlayer player, boolean willHarvest) { return willHarvest || super.removedByPlayer(state, world, pos, player, false); } @Override public void harvestBlock(World worldIn, EntityPlayer player, BlockPos pos, IBlockState state, @Nullable TileEntity te, ItemStack stack) { super.harvestBlock(worldIn, player, pos, state, te, stack); worldIn.setBlockToAir(pos); } }