package de.ellpeck.naturesaura.packet; import de.ellpeck.naturesaura.NaturesAura; import de.ellpeck.naturesaura.api.NaturesAuraAPI; import de.ellpeck.naturesaura.blocks.multi.Multiblocks; import io.netty.buffer.ByteBuf; import net.minecraft.block.state.IBlockState; import net.minecraft.client.Minecraft; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; import net.minecraft.world.biome.BiomeColorHelper; import net.minecraftforge.fml.common.network.simpleimpl.IMessage; import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler; import net.minecraftforge.fml.common.network.simpleimpl.MessageContext; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class PacketParticles implements IMessage { private float posX; private float posY; private float posZ; private int type; private int[] data; public PacketParticles(float posX, float posY, float posZ, int type, int... data) { this.posX = posX; this.posY = posY; this.posZ = posZ; this.type = type; this.data = data; } public PacketParticles() { } @Override public void fromBytes(ByteBuf buf) { this.posX = buf.readFloat(); this.posY = buf.readFloat(); this.posZ = buf.readFloat(); this.type = buf.readByte(); this.data = new int[buf.readByte()]; for (int i = 0; i < this.data.length; i++) { this.data[i] = buf.readInt(); } } @Override public void toBytes(ByteBuf buf) { buf.writeFloat(this.posX); buf.writeFloat(this.posY); buf.writeFloat(this.posZ); buf.writeByte(this.type); buf.writeByte(this.data.length); for (int i : this.data) { buf.writeInt(i); } } public static class Handler implements IMessageHandler { @Override @SideOnly(Side.CLIENT) public IMessage onMessage(PacketParticles message, MessageContext ctx) { NaturesAura.proxy.scheduleTask(() -> { World world = Minecraft.getMinecraft().world; if (world != null) { switch (message.type) { case 0: // Tree ritual: Gold powder BlockPos pos = new BlockPos(message.posX, message.posY, message.posZ); Multiblocks.TREE_RITUAL.forEach(pos, 'G', (dustPos, matcher) -> { IBlockState state = world.getBlockState(dustPos); AxisAlignedBB box = state.getBoundingBox(world, dustPos); NaturesAuraAPI.instance().spawnMagicParticle( dustPos.getX() + box.minX + (box.maxX - box.minX) * world.rand.nextFloat(), dustPos.getY() + 0.1F, dustPos.getZ() + box.minZ + (box.maxZ - box.minZ) * world.rand.nextFloat(), (float) world.rand.nextGaussian() * 0.02F, world.rand.nextFloat() * 0.01F + 0.02F, (float) world.rand.nextGaussian() * 0.02F, 0xf4cb42, 2F, 50, 0F, false, true); return true; }); break; case 1: // Tree ritual: Consuming item for (int i = world.rand.nextInt(20) + 10; i >= 0; i--) { NaturesAuraAPI.instance().spawnMagicParticle( message.posX + 0.5F, message.posY + 0.9F, message.posZ + 0.5F, (float) world.rand.nextGaussian() * 0.04F, world.rand.nextFloat() * 0.04F, (float) world.rand.nextGaussian() * 0.04F, 0x89cc37, 1.5F, 25, 0F, false, true); } break; case 2: // Tree ritual: Tree disappearing for (int i = world.rand.nextInt(5) + 3; i >= 0; i--) { NaturesAuraAPI.instance().spawnMagicParticle( message.posX + world.rand.nextFloat(), message.posY + world.rand.nextFloat(), message.posZ + world.rand.nextFloat(), 0F, 0F, 0F, 0x33FF33, 1F, 50, 0F, false, true); } break; case 3: // Tree ritual: Spawn result item for (int i = world.rand.nextInt(10) + 10; i >= 0; i--) { NaturesAuraAPI.instance().spawnMagicParticle( message.posX, message.posY, message.posZ, world.rand.nextGaussian() * 0.1F, world.rand.nextGaussian() * 0.1F, world.rand.nextGaussian() * 0.1F, 0x89cc37, 2F, 100, 0F, true, true); } break; case 4: // Nature altar: Conversion for (int i = world.rand.nextInt(5) + 2; i >= 0; i--) { NaturesAuraAPI.instance().spawnMagicParticle( message.posX + 0.25F + world.rand.nextFloat() * 0.5F, message.posY + 0.9F + 0.25F * world.rand.nextFloat(), message.posZ + 0.25F + world.rand.nextFloat() * 0.5F, world.rand.nextGaussian() * 0.02F, world.rand.nextFloat() * 0.02F, world.rand.nextGaussian() * 0.02F, 0x00FF00, world.rand.nextFloat() * 1.5F + 0.75F, 20, 0F, false, true); } break; case 5: // Potion generator int color = message.data[0]; for (int i = world.rand.nextInt(5) + 5; i >= 0; i--) { NaturesAuraAPI.instance().spawnMagicParticle( message.posX + world.rand.nextFloat(), message.posY + 1.1F, message.posZ + world.rand.nextFloat(), world.rand.nextGaussian() * 0.01F, world.rand.nextFloat() * 0.1F, world.rand.nextGaussian() * 0.01F, color, 2F + world.rand.nextFloat(), 40, 0F, true, true); for (int x = -1; x <= 1; x += 2) for (int z = -1; z <= 1; z += 2) { NaturesAuraAPI.instance().spawnMagicParticle( message.posX + x * 3 + 0.5F, message.posY + 2.5, message.posZ + z * 3 + 0.5F, world.rand.nextGaussian() * 0.02F, world.rand.nextFloat() * 0.04F, world.rand.nextGaussian() * 0.02F, 0xd6340c, 1F + world.rand.nextFloat() * 2F, 75, 0F, true, true); } } break; case 6: // Plant boost effect for (int i = world.rand.nextInt(20) + 15; i >= 0; i--) NaturesAuraAPI.instance().spawnMagicParticle( message.posX + world.rand.nextFloat(), message.posY + 0.25F + world.rand.nextFloat() * 0.5F, message.posZ + world.rand.nextFloat(), 0F, world.rand.nextFloat() * 0.02F, 0F, 0x5ccc30, 1F + world.rand.nextFloat() * 2F, 50, 0F, false, true); break; case 7: // Flower generator consumation color = message.data[0]; for (int i = world.rand.nextInt(10) + 10; i >= 0; i--) NaturesAuraAPI.instance().spawnMagicParticle( message.posX + 0.25F + world.rand.nextFloat() * 0.5F, message.posY + 0.25F + world.rand.nextFloat() * 0.5F, message.posZ + 0.25F + world.rand.nextFloat() * 0.5F, world.rand.nextGaussian() * 0.02F, world.rand.nextGaussian() * 0.02F, world.rand.nextGaussian() * 0.02F, color, world.rand.nextFloat() * 2F + 1F, 25, 0F, false, true); break; case 8: // Flower generator aura creation for (int i = world.rand.nextInt(10) + 5; i >= 0; i--) NaturesAuraAPI.instance().spawnMagicParticle( message.posX + 0.25F + world.rand.nextFloat() * 0.5F, message.posY + 1.01F, message.posZ + 0.25F + world.rand.nextFloat() * 0.5F, world.rand.nextGaussian() * 0.01F, world.rand.nextFloat() * 0.04F + 0.02F, world.rand.nextGaussian() * 0.01F, 0x5ccc30, 1F + world.rand.nextFloat() * 1.5F, 40, 0F, false, true); break; case 9: // Placer placing for (int i = world.rand.nextInt(20) + 20; i >= 0; i--) { boolean side = world.rand.nextBoolean(); float x = side ? world.rand.nextFloat() : (world.rand.nextBoolean() ? 1.1F : -0.1F); float z = !side ? world.rand.nextFloat() : (world.rand.nextBoolean() ? 1.1F : -0.1F); NaturesAuraAPI.instance().spawnMagicParticle( message.posX + x, message.posY + 0.1F + world.rand.nextFloat() * 0.98F, message.posZ + z, 0F, 0F, 0F, 0xad7a37, world.rand.nextFloat() + 1F, 50, 0F, true, true); } break; case 10: // Hopper upgrade picking up for (int i = world.rand.nextInt(20) + 10; i >= 0; i--) NaturesAuraAPI.instance().spawnMagicParticle( message.posX, message.posY + 0.45F, message.posZ, world.rand.nextGaussian() * 0.015F, world.rand.nextGaussian() * 0.015F, world.rand.nextGaussian() * 0.015F, 0xdde7ff, world.rand.nextFloat() + 1F, 30, -0.06F, true, true); break; case 11: // Shockwave creator particles for (int i = 0; i < 360; i += 2) { double rad = Math.toRadians(i); NaturesAuraAPI.instance().spawnMagicParticle( message.posX, message.posY + 0.01F, message.posZ, (float) Math.sin(rad) * 0.65F, 0F, (float) Math.cos(rad) * 0.65F, 0x911b07, 3F, 10, 0F, false, true); } break; case 12: // Oak generator int sapX = message.data[0]; int sapY = message.data[1]; int sapZ = message.data[2]; for (int i = world.rand.nextInt(20) + 10; i >= 0; i--) NaturesAuraAPI.instance().spawnParticleStream( sapX + 0.5F + (float) world.rand.nextGaussian() * 3F, sapY + 0.5F + world.rand.nextFloat() * 4F, sapZ + 0.5F + (float) world.rand.nextGaussian() * 3F, message.posX + 0.5F, message.posY + 0.5F, message.posZ + 0.5F, 0.6F, BiomeColorHelper.getFoliageColorAtPos(world, new BlockPos(sapX, sapY, sapZ)), 1.5F); for (int i = world.rand.nextInt(10) + 10; i >= 0; i--) NaturesAuraAPI.instance().spawnMagicParticle( message.posX + 0.25F + world.rand.nextFloat() * 0.5F, message.posY + 1.01F, message.posZ + 0.25F + world.rand.nextFloat() * 0.5F, world.rand.nextGaussian() * 0.03F, world.rand.nextFloat() * 0.04F + 0.04F, world.rand.nextGaussian() * 0.03F, 0x5ccc30, 1F + world.rand.nextFloat() * 1.5F, 60, 0F, false, true); break; case 13: // Offering table int genX = message.data[0]; int genY = message.data[1]; int genZ = message.data[2]; for (int i = world.rand.nextInt(20) + 10; i >= 0; i--) NaturesAuraAPI.instance().spawnMagicParticle( message.posX, message.posY + 0.5F, message.posZ, world.rand.nextGaussian() * 0.02F, world.rand.nextFloat() * 0.25F, world.rand.nextGaussian() * 0.02F, 0xffadfd, 1.5F, 40, 0F, false, true); for (int i = world.rand.nextInt(50) + 30; i >= 0; i--) NaturesAuraAPI.instance().spawnMagicParticle( genX + 0.5F + world.rand.nextGaussian() * 2.5F, genY + 0.1F, genZ + 0.5F + world.rand.nextGaussian() * 2.5F, world.rand.nextGaussian() * 0.01F, world.rand.nextFloat() * 0.01F, world.rand.nextGaussian() * 0.01F, 0xd3e4ff, 1.5F, 150, 0F, false, true); break; case 14: // Pickup stopper NaturesAuraAPI.instance().spawnMagicParticle( message.posX, message.posY + 0.4F, message.posZ, world.rand.nextGaussian() * 0.005F, world.rand.nextFloat() * 0.005F, world.rand.nextGaussian() * 0.005F, 0xcc3116, 1.5F, 40, 0F, false, true); break; case 15: // Spawn lamp for (int i = world.rand.nextInt(5) + 5; i >= 0; i--) NaturesAuraAPI.instance().spawnMagicParticle( message.posX + 0.3F + world.rand.nextFloat() * 0.4F, message.posY + 0.15F + world.rand.nextFloat() * 0.5F, message.posZ + 0.3F + world.rand.nextFloat() * 0.4F, 0F, 0F, 0F, 0xf4a142, 1F, 30, 0F, false, true); break; case 16: // Animal generator aura creation for (int i = world.rand.nextInt(5) + 5; i >= 0; i--) NaturesAuraAPI.instance().spawnMagicParticle( message.posX + 0.25F + world.rand.nextFloat() * 0.5F, message.posY + 1.01F, message.posZ + 0.25F + world.rand.nextFloat() * 0.5F, world.rand.nextGaussian() * 0.01F, world.rand.nextFloat() * 0.04F + 0.02F, world.rand.nextGaussian() * 0.01F, 0x5ccc30, 1F + world.rand.nextFloat() * 1.5F, 40, 0F, false, true); break; case 17: // Animal generator consuming boolean child = message.data[0] > 0; float height = message.data[1] / 10F; genX = message.data[2]; genY = message.data[3]; genZ = message.data[4]; for (int i = (child ? world.rand.nextInt(10) + 10 : world.rand.nextInt(20) + 20); i >= 0; i--) NaturesAuraAPI.instance().spawnMagicParticle( message.posX + world.rand.nextGaussian() * 0.25F, message.posY + height * 0.75F + world.rand.nextGaussian() * 0.25F, message.posZ + world.rand.nextGaussian() * 0.25F, world.rand.nextGaussian() * 0.01F, world.rand.nextFloat() * 0.01F, world.rand.nextGaussian() * 0.01F, 0x42f4c8, world.rand.nextFloat() * (child ? 0.5F : 2F) + 1F, world.rand.nextInt(30) + 40, 0F, true, true); NaturesAuraAPI.instance().spawnParticleStream( message.posX, message.posY + height * 0.75F, message.posZ, genX + 0.5F, genY + 0.5F, genZ + 0.5F, 0.15F, 0x41c4f4, child ? 1.5F : 3F); break; case 18: // End flower decay color = message.data[0]; for (int i = world.rand.nextInt(10) + 20; i >= 0; i--) NaturesAuraAPI.instance().spawnMagicParticle( message.posX + world.rand.nextFloat(), message.posY + world.rand.nextFloat(), message.posZ + world.rand.nextFloat(), world.rand.nextGaussian() * 0.01F, world.rand.nextFloat() * 0.01F, world.rand.nextGaussian() * 0.01F, color, 1.5F, 80, 0F, true, true); break; case 19: // Animal spawner, auto crafter for (int i = world.rand.nextInt(20) + 10; i >= 0; i--) NaturesAuraAPI.instance().spawnMagicParticle( message.posX, message.posY + 0.5F, message.posZ, world.rand.nextGaussian() * 0.02F, world.rand.nextFloat() * 0.02F, world.rand.nextGaussian() * 0.02F, 0x16b7b2, 1.5F, 40, 0F, false, true); break; case 20: // RF converter for (int i = world.rand.nextInt(5) + 2; i >= 0; i--) Multiblocks.RF_CONVERTER.forEach(new BlockPos(message.posX, message.posY, message.posZ), 'R', (blockPos, matcher) -> { if (world.rand.nextFloat() < 0.35F) { NaturesAuraAPI.instance().spawnParticleStream( blockPos.getX() + world.rand.nextFloat(), blockPos.getY() + world.rand.nextFloat(), blockPos.getZ() + world.rand.nextFloat(), message.posX + world.rand.nextFloat(), message.posY + world.rand.nextFloat(), message.posZ + world.rand.nextFloat(), 0.05F, 0xff1a05, 1.5F); } return true; }); break; } } }); return null; } } }