package de.ellpeck.naturesaura.blocks; import de.ellpeck.naturesaura.blocks.tiles.BlockEntityWeatherChanger; import de.ellpeck.naturesaura.data.BlockStateGenerator; import de.ellpeck.naturesaura.reg.ICustomBlockState; import net.minecraft.world.level.block.Blocks; public class BlockWeatherChanger extends BlockContainerImpl implements ICustomBlockState { public BlockWeatherChanger() { super("weather_changer", BlockEntityWeatherChanger.class, Properties.copy(Blocks.STONE_BRICKS)); } @Override public void generateCustomBlockState(BlockStateGenerator generator) { generator.simpleBlock(this, generator.models().cubeBottomTop(this.getBaseName(), generator.modLoc("block/" + this.getBaseName()), generator.modLoc("block/" + this.getBaseName() + "_bottom"), generator.modLoc("block/" + this.getBaseName() + "_top"))); } }