package de.ellpeck.naturesaura.items; import de.ellpeck.naturesaura.Helper; import de.ellpeck.naturesaura.api.NaturesAuraAPI; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResult; import net.minecraft.world.InteractionResultHolder; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.entity.player.Player; import net.minecraft.world.item.ItemStack; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.entity.SpawnerBlockEntity; import net.minecraft.world.phys.AABB; import net.minecraftforge.common.capabilities.ForgeCapabilities; import net.minecraftforge.registries.ForgeRegistries; public class ItemLootFinder extends ItemImpl { public ItemLootFinder() { super("loot_finder"); } @Override public InteractionResultHolder use(Level levelIn, Player playerIn, InteractionHand handIn) { var stack = playerIn.getItemInHand(handIn); var inst = NaturesAuraAPI.instance(); if (!inst.extractAuraFromPlayer(playerIn, 100000, false)) return new InteractionResultHolder<>(InteractionResult.FAIL, stack); if (levelIn.isClientSide) { inst.setParticleDepth(false); inst.setParticleSpawnRange(64); inst.setParticleCulling(false); var pos = playerIn.blockPosition(); Helper.getBlockEntitiesInArea(levelIn, pos, 64, tile -> { if (tile.getCapability(ForgeCapabilities.ITEM_HANDLER).isPresent() || tile instanceof SpawnerBlockEntity || ForgeRegistries.BLOCK_ENTITY_TYPES.getKey(tile.getType()).getNamespace().equals("lootr")) { inst.spawnMagicParticle( tile.getBlockPos().getX() + 0.5F, tile.getBlockPos().getY() + 0.5F, tile.getBlockPos().getZ() + 0.5F, 0F, 0F, 0F, 0xf5f10a, 6F, 20 * 60, 0F, false, true); } return false; }); for (var entity : levelIn.getEntitiesOfClass(Entity.class, new AABB(pos).inflate(64))) { if (!(entity instanceof LivingEntity) && entity.getCapability(ForgeCapabilities.ITEM_HANDLER).isPresent()) { inst.spawnMagicParticle( entity.getX(), entity.getEyeY(), entity.getZ(), 0F, 0F, 0F, 0xf5f10a, 6F, 20 * 60, 0F, false, true); } } inst.setParticleDepth(true); inst.setParticleSpawnRange(32); inst.setParticleCulling(true); playerIn.swing(handIn); } playerIn.getCooldowns().addCooldown(this, 20 * 60); return new InteractionResultHolder<>(InteractionResult.SUCCESS, stack); } }