package de.ellpeck.naturesaura.items; import de.ellpeck.naturesaura.NaturesAura; import de.ellpeck.naturesaura.api.NaturesAuraAPI; import net.minecraft.block.BlockState; import net.minecraft.entity.EntitySpawnPlacementRegistry; import net.minecraft.entity.MobEntity; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.item.ItemStack; import net.minecraft.util.ActionResult; import net.minecraft.util.ActionResultType; import net.minecraft.util.Hand; import net.minecraft.util.math.BlockPos; import net.minecraft.world.LightType; import net.minecraft.world.World; public class CaveFinder extends ItemImpl { public CaveFinder() { super("cave_finder", new Properties().maxStackSize(1).group(NaturesAura.CREATIVE_TAB)); } @Override public ActionResult onItemRightClick(World worldIn, PlayerEntity playerIn, Hand handIn) { ItemStack stack = playerIn.getHeldItem(handIn); NaturesAuraAPI.IInternalHooks inst = NaturesAuraAPI.instance(); if (!inst.extractAuraFromPlayer(playerIn, 20000, worldIn.isRemote)) return new ActionResult<>(ActionResultType.FAIL, stack); if (worldIn.isRemote) { inst.setParticleDepth(false); inst.setParticleSpawnRange(64); BlockPos pos = playerIn.getPosition(); int range = 30; for (int x = -range; x <= range; x++) for (int y = -range; y <= range; y++) for (int z = -range; z <= range; z++) { BlockPos offset = pos.add(x, y, z); BlockState state = worldIn.getBlockState(offset); if (!state.getBlock().canCreatureSpawn(state, worldIn, offset, EntitySpawnPlacementRegistry.PlacementType.ON_GROUND, null)) continue; BlockPos offUp = offset.up(); BlockState stateUp = worldIn.getBlockState(offUp); if (stateUp.isNormalCube(worldIn, offUp) || stateUp.getMaterial().isLiquid()) continue; int sky = worldIn.getLightFor(LightType.SKY, offUp); int block = worldIn.getLightFor(LightType.BLOCK, offUp); if (sky > 7 || block > 7) continue; inst.spawnMagicParticle( offset.getX() + 0.5F, offset.getY() + 1.5F, offset.getZ() + 0.5F, 0F, 0F, 0F, 0x992101, 2.5F, 20 * 30, 0F, false, true); } inst.setParticleDepth(true); inst.setParticleSpawnRange(32); playerIn.swingArm(handIn); } playerIn.getCooldownTracker().setCooldown(this, 20 * 30); return new ActionResult<>(ActionResultType.SUCCESS, stack); } }