package de.ellpeck.naturesaura.blocks; import de.ellpeck.naturesaura.Helper; import de.ellpeck.naturesaura.api.NaturesAuraAPI; import de.ellpeck.naturesaura.api.recipes.TreeRitualRecipe; import de.ellpeck.naturesaura.blocks.multi.Multiblocks; import de.ellpeck.naturesaura.blocks.tiles.TileEntityWoodStand; import de.ellpeck.naturesaura.blocks.tiles.render.RenderWoodStand; import de.ellpeck.naturesaura.reg.ITESRProvider; import net.minecraft.block.BlockState; import net.minecraft.block.SoundType; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.tileentity.TileEntityRenderer; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.item.ItemStack; import net.minecraft.item.crafting.Ingredient; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.Hand; import net.minecraft.util.Tuple; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockRayTraceResult; import net.minecraft.world.IWorld; import net.minecraft.world.World; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.common.ToolType; import net.minecraftforge.event.world.SaplingGrowTreeEvent; import net.minecraftforge.eventbus.api.SubscribeEvent; import org.apache.commons.lang3.mutable.MutableObject; import java.util.ArrayList; import java.util.Arrays; import java.util.List; public class BlockWoodStand extends BlockContainerImpl implements ITESRProvider { private static final AxisAlignedBB BOUND_BOX = new AxisAlignedBB(3 / 16F, 0F, 3 / 16F, 13 / 16F, 13 / 16F, 13 / 16F); public BlockWoodStand() { super("wood_stand", TileEntityWoodStand.class, "wood_stand", ModBlocks.prop(Material.WOOD).hardnessAndResistance(1.5F).sound(SoundType.WOOD).harvestLevel(0).harvestTool(ToolType.AXE)); MinecraftForge.EVENT_BUS.register(this); } @SubscribeEvent public void onTreeGrow(SaplingGrowTreeEvent event) { IWorld world = event.getWorld(); BlockPos pos = event.getPos(); if (!world.isRemote()) { if (Multiblocks.TREE_RITUAL.isComplete(world, pos)) { BlockState sapling = world.getBlockState(pos); ItemStack saplingStack = sapling.getBlock().getItem(world, pos, sapling); if (!saplingStack.isEmpty()) { for (TreeRitualRecipe recipe : NaturesAuraAPI.TREE_RITUAL_RECIPES.values()) { if (recipe.saplingType.test(saplingStack)) { List required = new ArrayList<>(Arrays.asList(recipe.ingredients)); MutableObject toPick = new MutableObject<>(); boolean fine = Multiblocks.TREE_RITUAL.forEach(pos, 'W', (tilePos, matcher) -> { TileEntity tile = world.getTileEntity(tilePos); if (tile instanceof TileEntityWoodStand) { TileEntityWoodStand stand = (TileEntityWoodStand) tile; ItemStack stack = stand.items.getStackInSlot(0); if (!stack.isEmpty()) { for (int i = required.size() - 1; i >= 0; i--) { Ingredient req = required.get(i); if (req.test(stack)) { required.remove(i); if (toPick.getValue() == null) { toPick.setValue(stand); } return true; } } return false; } } return true; }); if (fine && required.isEmpty()) { toPick.getValue().setRitual(pos, recipe); break; } } } } } } } @Override public boolean onBlockActivated(BlockState state, World worldIn, BlockPos pos, PlayerEntity player, Hand handIn, BlockRayTraceResult hit) { return Helper.putStackOnTile(player, handIn, pos, 0, true); } /* @Override public AxisAlignedBB getBoundingBox(BlockState state, IBlockAccess source, BlockPos pos) { return BOUND_BOX; } @Override public boolean isFullCube(BlockState state) { return false; } @Override public boolean isOpaqueCube(BlockState state) { return false; } @Override public boolean isNormalCube(BlockState state, IBlockAccess world, BlockPos pos) { return false; } @Override public boolean isSideSolid(BlockState baseState, IBlockAccess world, BlockPos pos, Direction side) { return false; } @Override public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, BlockState state, BlockPos pos, Direction face) { return BlockFaceShape.UNDEFINED; }*/ @Override @OnlyIn(Dist.CLIENT) public Tuple getTESR() { return new Tuple<>(TileEntityWoodStand.class, new RenderWoodStand()); } }