package de.ellpeck.naturesaura.packet; // TODO packets public final class PacketHandler { /*private static SimpleNetworkWrapper network;*/ public static void init() { /*network = new SimpleNetworkWrapper(NaturesAura.MOD_ID); network.registerMessage(PacketParticleStream.Handler.class, PacketParticleStream.class, 0, Dist.CLIENT); network.registerMessage(PacketParticles.Handler.class, PacketParticles.class, 1, Dist.CLIENT); network.registerMessage(PacketAuraChunk.Handler.class, PacketAuraChunk.class, 2, Dist.CLIENT); network.registerMessage(PacketClient.Handler.class, PacketClient.class, 3, Dist.CLIENT);*/ } /*public static void sendToAllLoaded(World world, BlockPos pos, IMessage message) { network.sendToAllTracking(message, new NetworkRegistry.TargetPoint(world.provider.getDimension(), pos.getX(), pos.getY(), pos.getZ(), 0)); } public static void sendToAllAround(World world, BlockPos pos, int range, IMessage message) { network.sendToAllAround(message, new NetworkRegistry.TargetPoint(world.provider.getDimension(), pos.getX(), pos.getY(), pos.getZ(), range)); } public static void sendTo(PlayerEntity player, IMessage message) { network.sendTo(message, (ServerPlayerEntity) player); }*/ }