package de.ellpeck.naturesaura.blocks; import de.ellpeck.naturesaura.data.BlockStateGenerator; import de.ellpeck.naturesaura.data.ItemModelGenerator; import de.ellpeck.naturesaura.reg.IColorProvidingBlock; import de.ellpeck.naturesaura.reg.ICustomBlockState; import de.ellpeck.naturesaura.reg.ICustomItemModel; import de.ellpeck.naturesaura.reg.ICustomRenderType; import net.minecraft.client.color.block.BlockColor; import net.minecraft.client.renderer.RenderType; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.world.item.context.BlockPlaceContext; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.Level; import net.minecraft.world.level.LevelAccessor; import net.minecraft.world.level.LevelReader; import net.minecraft.world.level.block.Block; import net.minecraft.world.level.block.Blocks; import net.minecraft.world.level.block.RedStoneWireBlock; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition; import net.minecraft.world.level.block.state.properties.BlockStateProperties; import net.minecraft.world.level.block.state.properties.EnumProperty; import net.minecraft.world.level.block.state.properties.RedstoneSide; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.Shapes; import net.minecraft.world.phys.shapes.VoxelShape; import java.util.function.Supplier; public class BlockGoldPowder extends BlockImpl implements IColorProvidingBlock, ICustomBlockState, ICustomItemModel, ICustomRenderType { public static final EnumProperty NORTH = BlockStateProperties.NORTH_REDSTONE; public static final EnumProperty EAST = BlockStateProperties.EAST_REDSTONE; public static final EnumProperty SOUTH = BlockStateProperties.SOUTH_REDSTONE; public static final EnumProperty WEST = BlockStateProperties.WEST_REDSTONE; protected static final VoxelShape[] SHAPES = new VoxelShape[]{box(3.0D, 0.0D, 3.0D, 13.0D, 1.0D, 13.0D), box(3.0D, 0.0D, 3.0D, 13.0D, 1.0D, 16.0D), box(0.0D, 0.0D, 3.0D, 13.0D, 1.0D, 13.0D), box(0.0D, 0.0D, 3.0D, 13.0D, 1.0D, 16.0D), box(3.0D, 0.0D, 0.0D, 13.0D, 1.0D, 13.0D), box(3.0D, 0.0D, 0.0D, 13.0D, 1.0D, 16.0D), box(0.0D, 0.0D, 0.0D, 13.0D, 1.0D, 13.0D), box(0.0D, 0.0D, 0.0D, 13.0D, 1.0D, 16.0D), box(3.0D, 0.0D, 3.0D, 16.0D, 1.0D, 13.0D), box(3.0D, 0.0D, 3.0D, 16.0D, 1.0D, 16.0D), box(0.0D, 0.0D, 3.0D, 16.0D, 1.0D, 13.0D), box(0.0D, 0.0D, 3.0D, 16.0D, 1.0D, 16.0D), box(3.0D, 0.0D, 0.0D, 16.0D, 1.0D, 13.0D), box(3.0D, 0.0D, 0.0D, 16.0D, 1.0D, 16.0D), box(0.0D, 0.0D, 0.0D, 16.0D, 1.0D, 13.0D), box(0.0D, 0.0D, 0.0D, 16.0D, 1.0D, 16.0D)}; public BlockGoldPowder() { super("gold_powder", Properties.copy(Blocks.REDSTONE_WIRE)); this.registerDefaultState(this.defaultBlockState().setValue(NORTH, RedstoneSide.NONE).setValue(EAST, RedstoneSide.NONE).setValue(SOUTH, RedstoneSide.NONE).setValue(WEST, RedstoneSide.NONE)); } private static int getShapeIndex(BlockState state) { var i = 0; var n = state.getValue(NORTH) != RedstoneSide.NONE; var e = state.getValue(EAST) != RedstoneSide.NONE; var s = state.getValue(SOUTH) != RedstoneSide.NONE; var w = state.getValue(WEST) != RedstoneSide.NONE; if (n || s && !n && !e && !w) { i |= 1 << Direction.NORTH.ordinal(); } if (e || w && !n && !e && !s) { i |= 1 << Direction.EAST.ordinal(); } if (s || n && !e && !s && !w) { i |= 1 << Direction.SOUTH.ordinal(); } if (w || e && !n && !s && !w) { i |= 1 << Direction.WEST.ordinal(); } return i; } @Override protected void createBlockStateDefinition(StateDefinition.Builder builder) { builder.add(NORTH, EAST, SOUTH, WEST); } @Override public BlockColor getBlockColor() { return (state, levelIn, pos, tintIndex) -> 0xf4cb42; } @Override public VoxelShape getShape(BlockState state, BlockGetter levelIn, BlockPos pos, CollisionContext context) { return SHAPES[getShapeIndex(state)]; } @Override public BlockState getStateForPlacement(BlockPlaceContext context) { BlockGetter iblockreader = context.getLevel(); var blockpos = context.getClickedPos(); return this.defaultBlockState().setValue(WEST, this.getSide(iblockreader, blockpos, Direction.WEST)).setValue(EAST, this.getSide(iblockreader, blockpos, Direction.EAST)).setValue(NORTH, this.getSide(iblockreader, blockpos, Direction.NORTH)).setValue(SOUTH, this.getSide(iblockreader, blockpos, Direction.SOUTH)); } @Override public BlockState updateShape(BlockState stateIn, Direction facing, BlockState facingState, LevelAccessor levelIn, BlockPos currentPos, BlockPos facingPos) { if (facing == Direction.DOWN) { return stateIn; } else { return facing == Direction.UP ? stateIn.setValue(WEST, this.getSide(levelIn, currentPos, Direction.WEST)).setValue(EAST, this.getSide(levelIn, currentPos, Direction.EAST)).setValue(NORTH, this.getSide(levelIn, currentPos, Direction.NORTH)).setValue(SOUTH, this.getSide(levelIn, currentPos, Direction.SOUTH)) : stateIn.setValue(RedStoneWireBlock.PROPERTY_BY_DIRECTION.get(facing), this.getSide(levelIn, currentPos, facing)); } } private RedstoneSide getSide(BlockGetter levelIn, BlockPos pos, Direction face) { var blockpos = pos.relative(face); var blockstate = levelIn.getBlockState(blockpos); var blockpos1 = pos.above(); var blockstate1 = levelIn.getBlockState(blockpos1); if (!blockstate1.isCollisionShapeFullBlock(levelIn, blockpos1)) { var flag = blockstate.isFaceSturdy(levelIn, blockpos, Direction.UP) || blockstate.getBlock() == Blocks.HOPPER; if (flag && this.canConnectTo(levelIn.getBlockState(blockpos.above()))) { if (blockstate.isCollisionShapeFullBlock(levelIn, blockpos)) { return RedstoneSide.UP; } return RedstoneSide.SIDE; } } return !this.canConnectTo(blockstate) && (blockstate.isCollisionShapeFullBlock(levelIn, blockpos) || !this.canConnectTo(levelIn.getBlockState(blockpos.below()))) ? RedstoneSide.NONE : RedstoneSide.SIDE; } protected boolean canConnectTo(BlockState blockState) { var block = blockState.getBlock(); return block == this; } @Override public boolean canSurvive(BlockState state, LevelReader levelIn, BlockPos pos) { var blockpos = pos.below(); var blockstate = levelIn.getBlockState(blockpos); return blockstate.isFaceSturdy(levelIn, blockpos, Direction.UP) || blockstate.getBlock() == Blocks.HOPPER; } @Override public VoxelShape getCollisionShape(BlockState state, BlockGetter levelIn, BlockPos pos, CollisionContext context) { return Shapes.empty(); } @Override public void onPlace(BlockState state, Level levelIn, BlockPos pos, BlockState oldState, boolean isMoving) { if (oldState.getBlock() != state.getBlock() && !levelIn.isClientSide) { for (var direction : Direction.Plane.VERTICAL) { levelIn.updateNeighborsAt(pos.relative(direction), this); } for (var direction1 : Direction.Plane.HORIZONTAL) { this.notifyWireNeighborsOfStateChange(levelIn, pos.relative(direction1)); } for (var direction2 : Direction.Plane.HORIZONTAL) { var blockpos = pos.relative(direction2); if (levelIn.getBlockState(blockpos).isCollisionShapeFullBlock(levelIn, blockpos)) { this.notifyWireNeighborsOfStateChange(levelIn, blockpos.above()); } else { this.notifyWireNeighborsOfStateChange(levelIn, blockpos.below()); } } } } @Override public void onRemove(BlockState state, Level levelIn, BlockPos pos, BlockState newState, boolean isMoving) { if (!isMoving && state.getBlock() != newState.getBlock()) { super.onRemove(state, levelIn, pos, newState, isMoving); if (!levelIn.isClientSide) { for (var direction : Direction.values()) { levelIn.updateNeighborsAt(pos.relative(direction), this); } for (var direction1 : Direction.Plane.HORIZONTAL) { this.notifyWireNeighborsOfStateChange(levelIn, pos.relative(direction1)); } for (var direction2 : Direction.Plane.HORIZONTAL) { var blockpos = pos.relative(direction2); if (levelIn.getBlockState(blockpos).isCollisionShapeFullBlock(levelIn, blockpos)) { this.notifyWireNeighborsOfStateChange(levelIn, blockpos.above()); } else { this.notifyWireNeighborsOfStateChange(levelIn, blockpos.below()); } } } } } @Override public void neighborChanged(BlockState state, Level levelIn, BlockPos pos, Block blockIn, BlockPos fromPos, boolean isMoving) { if (!levelIn.isClientSide) { if (!state.canSurvive(levelIn, pos)) { dropResources(state, levelIn, pos); levelIn.removeBlock(pos, false); } } } @Override public void updateIndirectNeighbourShapes(BlockState state, LevelAccessor levelIn, BlockPos pos, int flags, int recursionLeft) { var pool = new BlockPos.MutableBlockPos(); for (var direction : Direction.Plane.HORIZONTAL) { var redstoneside = state.getValue(RedStoneWireBlock.PROPERTY_BY_DIRECTION.get(direction)); if (redstoneside != RedstoneSide.NONE && levelIn.getBlockState(pool.set(pos).move(direction)).getBlock() != this) { pool.move(Direction.DOWN); var blockstate = levelIn.getBlockState(pool); if (blockstate.getBlock() != Blocks.OBSERVER) { var blockpos = pool.relative(direction.getOpposite()); var blockstate1 = blockstate.updateShape(direction.getOpposite(), levelIn.getBlockState(blockpos), levelIn, pool, blockpos); updateOrDestroy(blockstate, blockstate1, levelIn, pool, flags); } pool.set(pos).move(direction).move(Direction.UP); var blockstate3 = levelIn.getBlockState(pool); if (blockstate3.getBlock() != Blocks.OBSERVER) { var blockpos1 = pool.relative(direction.getOpposite()); var blockstate2 = blockstate3.updateShape(direction.getOpposite(), levelIn.getBlockState(blockpos1), levelIn, pool, blockpos1); updateOrDestroy(blockstate3, blockstate2, levelIn, pool, flags); } } } } private void notifyWireNeighborsOfStateChange(Level levelIn, BlockPos pos) { if (levelIn.getBlockState(pos).getBlock() == this) { levelIn.updateNeighborsAt(pos, this); for (var direction : Direction.values()) { levelIn.updateNeighborsAt(pos.relative(direction), this); } } } @Override public void generateCustomBlockState(BlockStateGenerator generator) { // noop } @Override public void generateCustomItemModel(ItemModelGenerator generator) { generator.withExistingParent(this.getBaseName(), "item/generated").texture("layer0", "item/" + this.getBaseName()); } @Override public Supplier getRenderType() { return RenderType::cutoutMipped; } }