package de.ellpeck.naturesaura.blocks.tiles; import de.ellpeck.naturesaura.api.aura.chunk.IAuraChunk; import net.minecraft.core.BlockPos; import net.minecraft.util.Mth; import net.minecraft.world.level.block.state.BlockState; public class BlockEntityAuraDetector extends BlockEntityImpl implements ITickableBlockEntity { public int redstonePower; public BlockEntityAuraDetector(BlockPos pos, BlockState state) { super(ModTileEntities.AURA_DETECTOR, pos, state); } @Override public void tick() { if (!this.level.isClientSide && this.level.getGameTime() % 20 == 0) { var totalAmount = IAuraChunk.triangulateAuraInArea(this.level, this.worldPosition, 25); var power = Mth.clamp(Mth.ceil(totalAmount / (IAuraChunk.DEFAULT_AURA * 2F) * 15F), 0, 15); if (this.redstonePower != power) { this.redstonePower = power; this.level.updateNeighbourForOutputSignal(this.worldPosition, this.getBlockState().getBlock()); } } } }