package de.ellpeck.naturesaura.blocks.tiles.render; import com.mojang.blaze3d.vertex.PoseStack; import de.ellpeck.naturesaura.NaturesAura; import de.ellpeck.naturesaura.api.aura.type.IAuraType; import de.ellpeck.naturesaura.blocks.tiles.BlockEntityAuraTimer; import de.ellpeck.naturesaura.items.ItemAuraBottle; import net.minecraft.client.renderer.MultiBufferSource; import net.minecraft.client.renderer.blockentity.BlockEntityRenderer; import net.minecraft.client.renderer.blockentity.BlockEntityRendererProvider; import net.minecraft.resources.ResourceLocation; import net.minecraft.world.item.ItemStack; public class RenderAuraTimer implements BlockEntityRenderer { private static final ResourceLocation RES = new ResourceLocation(NaturesAura.MOD_ID, "textures/models/aura_timer_aura.png"); // private final AuraModel model = new AuraModel(); public RenderAuraTimer(BlockEntityRendererProvider.Context context) { } @Override public void render(BlockEntityAuraTimer tile, float partialTicks, PoseStack stack, MultiBufferSource buffer, int combinedLightIn, int combinedOverlayIn) { var bottle = tile.getItemHandler().getStackInSlot(0); if (bottle.isEmpty()) return; stack.pushPose(); stack.translate(4 / 16F, 2.001F / 16, 4 / 16F); var percentage = 1 - tile.getTimerPercentage(); stack.scale(8 / 16F, 6.5F / 16 * percentage, 8 / 16F); var type = ItemAuraBottle.getType(bottle); var r = (type.getColor() >> 16 & 255) / 255F; var g = (type.getColor() >> 8 & 255) / 255F; var b = (type.getColor() & 255) / 255F; //this.model.render(stack, buffer.getBuffer(this.model.getRenderType(RES)), combinedLightIn, combinedOverlayIn, r, g, b, 0.75F); stack.popPose(); } // TODO model rendering /* private static class AuraModel extends Model { private final ModelRenderer box; public AuraModel() { super(RenderType::getEntityTranslucent); this.box = new ModelRenderer(this, 0, 0); this.box.setTextureSize(64, 64); this.box.addBox(0, 0, 0, 16, 16, 16); } @Override public void render(MatrixStack matrixStackIn, IVertexBuilder bufferIn, int packedLightIn, int packedOverlayIn, float red, float green, float blue, float alpha) { this.box.render(matrixStackIn, bufferIn, packedLightIn, packedOverlayIn, red, green, blue, alpha); } }*/ }