package de.ellpeck.naturesaura.blocks; import de.ellpeck.naturesaura.api.NaturesAuraAPI; import de.ellpeck.naturesaura.blocks.tiles.BlockEntityFurnaceHeater; import de.ellpeck.naturesaura.data.BlockStateGenerator; import de.ellpeck.naturesaura.reg.ICustomBlockState; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.util.RandomSource; import net.minecraft.world.item.context.BlockPlaceContext; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.Block; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition; import net.minecraft.world.level.block.state.properties.BlockStateProperties; import net.minecraft.world.level.block.state.properties.DirectionProperty; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.VoxelShape; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; import javax.annotation.Nullable; public class BlockFurnaceHeater extends BlockContainerImpl implements ICustomBlockState { public static final DirectionProperty FACING = BlockStateProperties.FACING; private static final VoxelShape[] SHAPES = { Block.box(2, 12, 2, 14, 16, 14), // Down Block.box(2, 0, 2, 14, 4, 14), // Up Block.box(2, 2, 12, 14, 14, 16), // North Block.box(2, 2, 0, 14, 14, 4), // South Block.box(12, 2, 2, 16, 14, 14), // West Block.box(0, 2, 2, 4, 14, 14) // East }; public BlockFurnaceHeater() { super("furnace_heater", BlockEntityFurnaceHeater.class, Properties.of().strength(3F)); } @Override protected boolean hasWaterlogging() { return true; } @Override @OnlyIn(Dist.CLIENT) public void animateTick(BlockState stateIn, Level levelIn, BlockPos pos, RandomSource rand) { var tile = levelIn.getBlockEntity(pos); if (tile instanceof BlockEntityFurnaceHeater heater && heater.isActive) { var facing = stateIn.getValue(BlockFurnaceHeater.FACING); float x; float y; float z; if (facing == Direction.UP) { x = 0.35F + rand.nextFloat() * 0.3F; y = 0F; z = 0.35F + rand.nextFloat() * 0.3F; } else if (facing == Direction.DOWN) { x = 0.35F + rand.nextFloat() * 0.3F; y = 1F; z = 0.35F + rand.nextFloat() * 0.3F; } else { x = facing.getStepZ() != 0 ? 0.35F + rand.nextFloat() * 0.3F : facing.getStepX() < 0 ? 1 : 0; y = 0.35F + rand.nextFloat() * 0.3F; z = facing.getStepX() != 0 ? 0.35F + rand.nextFloat() * 0.3F : facing.getStepZ() < 0 ? 1 : 0; } NaturesAuraAPI.instance().spawnMagicParticle( pos.getX() + x, pos.getY() + y, pos.getZ() + z, (rand.nextFloat() * 0.016F + 0.01F) * facing.getStepX(), (rand.nextFloat() * 0.016F + 0.01F) * facing.getStepY(), (rand.nextFloat() * 0.016F + 0.01F) * facing.getStepZ(), 0xf46e42, rand.nextFloat() + 0.5F, 55, 0F, true, true); } } @Override @SuppressWarnings("deprecation") public VoxelShape getShape(BlockState state, BlockGetter levelIn, BlockPos pos, CollisionContext context) { return BlockFurnaceHeater.SHAPES[state.getValue(BlockFurnaceHeater.FACING).get3DDataValue()]; } @Override protected void createBlockStateDefinition(StateDefinition.Builder builder) { super.createBlockStateDefinition(builder); builder.add(BlockFurnaceHeater.FACING); } @Nullable @Override public BlockState getStateForPlacement(BlockPlaceContext context) { return super.getStateForPlacement(context).setValue(BlockFurnaceHeater.FACING, context.getClickedFace()); } @Override public void generateCustomBlockState(BlockStateGenerator generator) { generator.directionalBlock(this, generator.models().getExistingFile(generator.modLoc(this.getBaseName()))); } }