package de.ellpeck.naturesaura.chunk.effect; import de.ellpeck.naturesaura.ModConfig; import de.ellpeck.naturesaura.NaturesAura; import de.ellpeck.naturesaura.api.aura.chunk.IAuraChunk; import de.ellpeck.naturesaura.api.aura.chunk.IDrainSpotEffect; import de.ellpeck.naturesaura.api.aura.type.IAuraType; import de.ellpeck.naturesaura.chunk.AuraChunk; import de.ellpeck.naturesaura.potion.ModPotions; import net.minecraft.core.BlockPos; import net.minecraft.resources.ResourceLocation; import net.minecraft.util.Mth; import net.minecraft.world.effect.MobEffectInstance; import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.entity.player.Player; import net.minecraft.world.item.ItemStack; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.Blocks; import net.minecraft.world.level.chunk.LevelChunk; import net.minecraft.world.phys.AABB; public class BreathlessEffect implements IDrainSpotEffect { public static final ResourceLocation NAME = new ResourceLocation(NaturesAura.MOD_ID, "breathless"); private int amp; private AABB bb; private boolean calcValues(Level level, BlockPos pos, Integer spot) { if (spot >= 0) return false; var aura = IAuraChunk.getAuraInArea(level, pos, 50); if (aura > 0) return false; var dist = Math.min(Math.abs(aura) / 50000, 75); if (dist < 10) return false; this.amp = Math.min(Mth.floor(Math.abs(aura) / 2500000F), 3); this.bb = new AABB(pos).inflate(dist); return true; } @Override public ActiveType isActiveHere(Player player, LevelChunk chunk, IAuraChunk auraChunk, BlockPos pos, Integer spot) { if (!this.calcValues(player.level(), pos, spot)) return ActiveType.INACTIVE; if (!this.bb.contains(player.getEyePosition())) return ActiveType.INACTIVE; return ActiveType.ACTIVE; } @Override public ItemStack getDisplayIcon() { return new ItemStack(Blocks.WHITE_WOOL); } @Override public void update(Level level, LevelChunk chunk, IAuraChunk auraChunk, BlockPos pos, Integer spot, AuraChunk.DrainSpot actualSpot) { if (level.getGameTime() % 100 != 0) return; if (!this.calcValues(level, pos, spot)) return; var entities = level.getEntitiesOfClass(LivingEntity.class, this.bb); for (var entity : entities) entity.addEffect(new MobEffectInstance(ModPotions.BREATHLESS, 300, this.amp)); } @Override public boolean appliesHere(LevelChunk chunk, IAuraChunk auraChunk, IAuraType type) { return ModConfig.instance.breathlessEffect.get(); } @Override public ResourceLocation getName() { return BreathlessEffect.NAME; } }