package de.ellpeck.naturesaura.chunk.effect; import de.ellpeck.naturesaura.ModConfig; import de.ellpeck.naturesaura.NaturesAura; import de.ellpeck.naturesaura.api.NaturesAuraAPI; import de.ellpeck.naturesaura.api.aura.chunk.IAuraChunk; import de.ellpeck.naturesaura.api.aura.chunk.IDrainSpotEffect; import de.ellpeck.naturesaura.api.aura.type.IAuraType; import de.ellpeck.naturesaura.blocks.ModBlocks; import de.ellpeck.naturesaura.chunk.AuraChunk; import net.minecraft.core.BlockPos; import net.minecraft.resources.ResourceLocation; import net.minecraft.util.Mth; import net.minecraft.world.entity.player.Player; import net.minecraft.world.item.ItemStack; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.Blocks; import net.minecraft.world.level.block.BushBlock; import net.minecraft.world.level.block.GrassBlock; import net.minecraft.world.level.block.LeavesBlock; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.chunk.LevelChunk; public class GrassDieEffect implements IDrainSpotEffect { public static final ResourceLocation NAME = new ResourceLocation(NaturesAura.MOD_ID, "grass_die"); private int amount; private int dist; private boolean calcValues(Level level, BlockPos pos, Integer spot) { if (spot < 0) { var auraAndSpots = IAuraChunk.getAuraAndSpotAmountInArea(level, pos, 50); int aura = auraAndSpots.getLeft(); if (aura < 0) { this.amount = Math.min(300, Mth.ceil(Math.abs(aura) / 100000F / auraAndSpots.getRight())); if (this.amount > 1) { this.dist = Mth.clamp(Math.abs(aura) / 75000, 5, 75); return true; } } } return false; } @Override public ActiveType isActiveHere(Player player, LevelChunk chunk, IAuraChunk auraChunk, BlockPos pos, Integer spot) { if (!this.calcValues(player.level(), pos, spot)) return ActiveType.INACTIVE; if (player.distanceToSqr(pos.getX(), pos.getY(), pos.getZ()) > this.dist * this.dist) return ActiveType.INACTIVE; return ActiveType.ACTIVE; } @Override public ItemStack getDisplayIcon() { return new ItemStack(ModBlocks.DECAYED_LEAVES); } @Override public void update(Level level, LevelChunk chunk, IAuraChunk auraChunk, BlockPos pos, Integer spot, AuraChunk.DrainSpot actualSpot) { if (!this.calcValues(level, pos, spot)) return; for (var i = this.amount / 2 + level.random.nextInt(this.amount / 2); i >= 0; i--) { var grassPos = BlockPos.containing( pos.getX() + level.random.nextGaussian() * this.dist, pos.getY() + level.random.nextGaussian() * this.dist, pos.getZ() + level.random.nextGaussian() * this.dist ); if (grassPos.distSqr(pos) <= this.dist * this.dist && level.isLoaded(grassPos)) { var state = level.getBlockState(grassPos); var block = state.getBlock(); BlockState newState = null; if (block instanceof LeavesBlock) { newState = ModBlocks.DECAYED_LEAVES.defaultBlockState(); } else if (block instanceof GrassBlock) { newState = Blocks.COARSE_DIRT.defaultBlockState(); } else if (block instanceof BushBlock) { newState = Blocks.AIR.defaultBlockState(); } else if (block == ModBlocks.NETHER_GRASS) { newState = Blocks.NETHERRACK.defaultBlockState(); } if (newState != null) level.setBlockAndUpdate(grassPos, newState); } } } @Override public boolean appliesHere(LevelChunk chunk, IAuraChunk auraChunk, IAuraType type) { return ModConfig.instance.grassDieEffect.get() && (type.isSimilar(NaturesAuraAPI.TYPE_OVERWORLD) || type.isSimilar(NaturesAuraAPI.TYPE_NETHER)); } @Override public ResourceLocation getName() { return GrassDieEffect.NAME; } }