package de.ellpeck.naturesaura.blocks.tiles.render; import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.blaze3d.vertex.VertexConsumer; import com.mojang.math.Axis; import de.ellpeck.naturesaura.NaturesAura; import de.ellpeck.naturesaura.blocks.tiles.BlockEntityProjectileGenerator; import net.minecraft.client.model.Model; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.LayerDefinition; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.renderer.MultiBufferSource; import net.minecraft.client.renderer.RenderType; import net.minecraft.client.renderer.blockentity.BlockEntityRenderer; import net.minecraft.client.renderer.blockentity.BlockEntityRendererProvider; import net.minecraft.core.Direction; import net.minecraft.resources.ResourceLocation; import net.neoforged.api.distmarker.Dist; import net.neoforged.api.distmarker.OnlyIn; @OnlyIn(Dist.CLIENT) public class RenderProjectileGenerator implements BlockEntityRenderer { private static final ResourceLocation RES = new ResourceLocation(NaturesAura.MOD_ID, "textures/models/projectile_generator_overlay.png"); private final ModelOverlay model = new ModelOverlay(); public RenderProjectileGenerator(BlockEntityRendererProvider.Context context) { } @Override public void render(BlockEntityProjectileGenerator te, float partialTicks, PoseStack stack, MultiBufferSource buffer, int combinedLightIn, int combinedOverlayIn) { stack.pushPose(); if (te.nextSide == Direction.NORTH) { stack.mulPose(Axis.YP.rotationDegrees(270)); stack.translate(-0.002F, 0, -1); } else if (te.nextSide == Direction.EAST) { stack.mulPose(Axis.YP.rotationDegrees(180)); stack.translate(-1.002F, 0, -1); } else if (te.nextSide == Direction.SOUTH) { stack.mulPose(Axis.YP.rotationDegrees(90)); stack.translate(-1.002F, 0, 0); } else { stack.translate(-0.002F, 0, 0); } var brightness = 15 << 20 | 15 << 4; this.model.renderToBuffer(stack, buffer.getBuffer(this.model.renderType(RenderProjectileGenerator.RES)), brightness, combinedOverlayIn, 1, 1, 1, 1); stack.popPose(); } private static class ModelOverlay extends Model { private final ModelPart model; public ModelOverlay() { super(RenderType::entityTranslucent); var mesh = new MeshDefinition(); var part = mesh.getRoot(); part.addOrReplaceChild("main", new CubeListBuilder().addBox(0, 0, 0, 16, 16, 16), PartPose.ZERO); this.model = LayerDefinition.create(mesh, 64, 64).bakeRoot(); } @Override public void renderToBuffer(PoseStack matrixStackIn, VertexConsumer bufferIn, int packedLightIn, int packedOverlayIn, float red, float green, float blue, float alpha) { this.model.render(matrixStackIn, bufferIn, packedLightIn, packedOverlayIn, red, green, blue, alpha); } } }