package de.ellpeck.naturesaura.blocks; import de.ellpeck.naturesaura.reg.IColorProvidingBlock; import net.minecraft.block.Block; import net.minecraft.block.BlockState; import net.minecraft.block.Blocks; import net.minecraft.block.RedstoneWireBlock; import net.minecraft.client.renderer.color.IBlockColor; import net.minecraft.item.BlockItemUseContext; import net.minecraft.state.EnumProperty; import net.minecraft.state.StateContainer; import net.minecraft.state.properties.BlockStateProperties; import net.minecraft.state.properties.RedstoneSide; import net.minecraft.util.Direction; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.shapes.ISelectionContext; import net.minecraft.util.math.shapes.VoxelShape; import net.minecraft.util.math.shapes.VoxelShapes; import net.minecraft.world.IBlockReader; import net.minecraft.world.IWorld; import net.minecraft.world.IWorldReader; import net.minecraft.world.World; public class BlockGoldPowder extends BlockImpl implements IColorProvidingBlock { public static final EnumProperty NORTH = BlockStateProperties.REDSTONE_NORTH; public static final EnumProperty EAST = BlockStateProperties.REDSTONE_EAST; public static final EnumProperty SOUTH = BlockStateProperties.REDSTONE_SOUTH; public static final EnumProperty WEST = BlockStateProperties.REDSTONE_WEST; protected static final VoxelShape[] SHAPES = new VoxelShape[]{Block.makeCuboidShape(3.0D, 0.0D, 3.0D, 13.0D, 1.0D, 13.0D), Block.makeCuboidShape(3.0D, 0.0D, 3.0D, 13.0D, 1.0D, 16.0D), Block.makeCuboidShape(0.0D, 0.0D, 3.0D, 13.0D, 1.0D, 13.0D), Block.makeCuboidShape(0.0D, 0.0D, 3.0D, 13.0D, 1.0D, 16.0D), Block.makeCuboidShape(3.0D, 0.0D, 0.0D, 13.0D, 1.0D, 13.0D), Block.makeCuboidShape(3.0D, 0.0D, 0.0D, 13.0D, 1.0D, 16.0D), Block.makeCuboidShape(0.0D, 0.0D, 0.0D, 13.0D, 1.0D, 13.0D), Block.makeCuboidShape(0.0D, 0.0D, 0.0D, 13.0D, 1.0D, 16.0D), Block.makeCuboidShape(3.0D, 0.0D, 3.0D, 16.0D, 1.0D, 13.0D), Block.makeCuboidShape(3.0D, 0.0D, 3.0D, 16.0D, 1.0D, 16.0D), Block.makeCuboidShape(0.0D, 0.0D, 3.0D, 16.0D, 1.0D, 13.0D), Block.makeCuboidShape(0.0D, 0.0D, 3.0D, 16.0D, 1.0D, 16.0D), Block.makeCuboidShape(3.0D, 0.0D, 0.0D, 16.0D, 1.0D, 13.0D), Block.makeCuboidShape(3.0D, 0.0D, 0.0D, 16.0D, 1.0D, 16.0D), Block.makeCuboidShape(0.0D, 0.0D, 0.0D, 16.0D, 1.0D, 13.0D), Block.makeCuboidShape(0.0D, 0.0D, 0.0D, 16.0D, 1.0D, 16.0D)}; public BlockGoldPowder() { super("gold_powder", ModBlocks.prop(Blocks.REDSTONE_WIRE)); this.setDefaultState(this.stateContainer.getBaseState().with(NORTH, RedstoneSide.NONE).with(EAST, RedstoneSide.NONE).with(SOUTH, RedstoneSide.NONE).with(WEST, RedstoneSide.NONE)); } @Override protected void fillStateContainer(StateContainer.Builder builder) { builder.add(NORTH, EAST, SOUTH, WEST); } @Override public IBlockColor getBlockColor() { return (state, worldIn, pos, tintIndex) -> 0xf4cb42; } @Override public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) { return SHAPES[getShapeIndex(state)]; } private static int getShapeIndex(BlockState state) { int i = 0; boolean n = state.get(NORTH) != RedstoneSide.NONE; boolean e = state.get(EAST) != RedstoneSide.NONE; boolean s = state.get(SOUTH) != RedstoneSide.NONE; boolean w = state.get(WEST) != RedstoneSide.NONE; if (n || s && !n && !e && !w) { i |= 1 << Direction.NORTH.getHorizontalIndex(); } if (e || w && !n && !e && !s) { i |= 1 << Direction.EAST.getHorizontalIndex(); } if (s || n && !e && !s && !w) { i |= 1 << Direction.SOUTH.getHorizontalIndex(); } if (w || e && !n && !s && !w) { i |= 1 << Direction.WEST.getHorizontalIndex(); } return i; } @Override public BlockState getStateForPlacement(BlockItemUseContext context) { IBlockReader iblockreader = context.getWorld(); BlockPos blockpos = context.getPos(); return this.getDefaultState().with(WEST, this.getSide(iblockreader, blockpos, Direction.WEST)).with(EAST, this.getSide(iblockreader, blockpos, Direction.EAST)).with(NORTH, this.getSide(iblockreader, blockpos, Direction.NORTH)).with(SOUTH, this.getSide(iblockreader, blockpos, Direction.SOUTH)); } @Override public BlockState updatePostPlacement(BlockState stateIn, Direction facing, BlockState facingState, IWorld worldIn, BlockPos currentPos, BlockPos facingPos) { if (facing == Direction.DOWN) { return stateIn; } else { return facing == Direction.UP ? stateIn.with(WEST, this.getSide(worldIn, currentPos, Direction.WEST)).with(EAST, this.getSide(worldIn, currentPos, Direction.EAST)).with(NORTH, this.getSide(worldIn, currentPos, Direction.NORTH)).with(SOUTH, this.getSide(worldIn, currentPos, Direction.SOUTH)) : stateIn.with(RedstoneWireBlock.FACING_PROPERTY_MAP.get(facing), this.getSide(worldIn, currentPos, facing)); } } private RedstoneSide getSide(IBlockReader worldIn, BlockPos pos, Direction face) { BlockPos blockpos = pos.offset(face); BlockState blockstate = worldIn.getBlockState(blockpos); BlockPos blockpos1 = pos.up(); BlockState blockstate1 = worldIn.getBlockState(blockpos1); if (!blockstate1.isNormalCube(worldIn, blockpos1)) { boolean flag = blockstate.isSolidSide(worldIn, blockpos, Direction.UP) || blockstate.getBlock() == Blocks.HOPPER; if (flag && this.canConnectTo(worldIn.getBlockState(blockpos.up()))) { if (blockstate.isCollisionShapeOpaque(worldIn, blockpos)) { return RedstoneSide.UP; } return RedstoneSide.SIDE; } } return !this.canConnectTo(blockstate) && (blockstate.isNormalCube(worldIn, blockpos) || !this.canConnectTo(worldIn.getBlockState(blockpos.down()))) ? RedstoneSide.NONE : RedstoneSide.SIDE; } protected boolean canConnectTo(BlockState blockState) { Block block = blockState.getBlock(); return block == this; } @Override public boolean isValidPosition(BlockState state, IWorldReader worldIn, BlockPos pos) { BlockPos blockpos = pos.down(); BlockState blockstate = worldIn.getBlockState(blockpos); return blockstate.isSolidSide(worldIn, blockpos, Direction.UP) || blockstate.getBlock() == Blocks.HOPPER; } @Override public VoxelShape getCollisionShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) { return VoxelShapes.empty(); } @Override public void onBlockAdded(BlockState state, World worldIn, BlockPos pos, BlockState oldState, boolean isMoving) { if (oldState.getBlock() != state.getBlock() && !worldIn.isRemote) { for (Direction direction : Direction.Plane.VERTICAL) { worldIn.notifyNeighborsOfStateChange(pos.offset(direction), this); } for (Direction direction1 : Direction.Plane.HORIZONTAL) { this.notifyWireNeighborsOfStateChange(worldIn, pos.offset(direction1)); } for (Direction direction2 : Direction.Plane.HORIZONTAL) { BlockPos blockpos = pos.offset(direction2); if (worldIn.getBlockState(blockpos).isNormalCube(worldIn, blockpos)) { this.notifyWireNeighborsOfStateChange(worldIn, blockpos.up()); } else { this.notifyWireNeighborsOfStateChange(worldIn, blockpos.down()); } } } } @Override public void onReplaced(BlockState state, World worldIn, BlockPos pos, BlockState newState, boolean isMoving) { if (!isMoving && state.getBlock() != newState.getBlock()) { super.onReplaced(state, worldIn, pos, newState, isMoving); if (!worldIn.isRemote) { for (Direction direction : Direction.values()) { worldIn.notifyNeighborsOfStateChange(pos.offset(direction), this); } for (Direction direction1 : Direction.Plane.HORIZONTAL) { this.notifyWireNeighborsOfStateChange(worldIn, pos.offset(direction1)); } for (Direction direction2 : Direction.Plane.HORIZONTAL) { BlockPos blockpos = pos.offset(direction2); if (worldIn.getBlockState(blockpos).isNormalCube(worldIn, blockpos)) { this.notifyWireNeighborsOfStateChange(worldIn, blockpos.up()); } else { this.notifyWireNeighborsOfStateChange(worldIn, blockpos.down()); } } } } } @Override public void neighborChanged(BlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos, boolean isMoving) { if (!worldIn.isRemote) { if (!state.isValidPosition(worldIn, pos)) { spawnDrops(state, worldIn, pos); worldIn.removeBlock(pos, false); } } } @Override public void updateDiagonalNeighbors(BlockState state, IWorld worldIn, BlockPos pos, int flags) { try (BlockPos.PooledMutable pool = BlockPos.PooledMutable.retain()) { for (Direction direction : Direction.Plane.HORIZONTAL) { RedstoneSide redstoneside = state.get(RedstoneWireBlock.FACING_PROPERTY_MAP.get(direction)); if (redstoneside != RedstoneSide.NONE && worldIn.getBlockState(pool.setPos(pos).move(direction)).getBlock() != this) { pool.move(Direction.DOWN); BlockState blockstate = worldIn.getBlockState(pool); if (blockstate.getBlock() != Blocks.OBSERVER) { BlockPos blockpos = pool.offset(direction.getOpposite()); BlockState blockstate1 = blockstate.updatePostPlacement(direction.getOpposite(), worldIn.getBlockState(blockpos), worldIn, pool, blockpos); replaceBlock(blockstate, blockstate1, worldIn, pool, flags); } pool.setPos(pos).move(direction).move(Direction.UP); BlockState blockstate3 = worldIn.getBlockState(pool); if (blockstate3.getBlock() != Blocks.OBSERVER) { BlockPos blockpos1 = pool.offset(direction.getOpposite()); BlockState blockstate2 = blockstate3.updatePostPlacement(direction.getOpposite(), worldIn.getBlockState(blockpos1), worldIn, pool, blockpos1); replaceBlock(blockstate3, blockstate2, worldIn, pool, flags); } } } } } private void notifyWireNeighborsOfStateChange(World worldIn, BlockPos pos) { if (worldIn.getBlockState(pos).getBlock() == this) { worldIn.notifyNeighborsOfStateChange(pos, this); for (Direction direction : Direction.values()) { worldIn.notifyNeighborsOfStateChange(pos.offset(direction), this); } } } }