package de.ellpeck.naturesaura.chunk.effect; import de.ellpeck.naturesaura.NaturesAura; import de.ellpeck.naturesaura.api.aura.chunk.IAuraChunk; import de.ellpeck.naturesaura.api.aura.chunk.IDrainSpotEffect; import de.ellpeck.naturesaura.api.aura.type.IAuraType; import net.minecraft.util.Direction; import net.minecraft.util.ResourceLocation; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.MathHelper; import net.minecraft.world.World; import net.minecraft.world.chunk.Chunk; public class SpreadEffect implements IDrainSpotEffect { public static final ResourceLocation NAME = new ResourceLocation(NaturesAura.MOD_ID, "spread"); @Override public void update(World world, Chunk chunk, IAuraChunk auraChunk, BlockPos pos, Integer spot) { if (Math.abs(spot) < 500000 || Math.abs(IAuraChunk.getAuraInArea(world, pos, 25)) < 2000000) return; boolean drain = spot > 0; int toMove = MathHelper.ceil(Math.abs(spot) * 0.72F); int perSide = toMove / 6; while (toMove > 0) { BlockPos bestOffset = null; int bestAmount = drain ? Integer.MAX_VALUE : Integer.MIN_VALUE; for (Direction facing : Direction.values()) { BlockPos offset = pos.offset(facing, 15); if (world.isBlockLoaded(offset) && offset.getY() >= 0 && offset.getY() <= world.getHeight()) { int amount = IAuraChunk.getAuraInArea(world, offset, 14); if (drain ? amount < bestAmount : amount > bestAmount) { bestAmount = amount; bestOffset = offset; } } } if (bestOffset == null) break; BlockPos bestPos = drain ? IAuraChunk.getLowestSpot(world, bestOffset, 14, bestOffset) : IAuraChunk.getHighestSpot(world, bestOffset, 14, bestOffset); IAuraChunk bestChunk = IAuraChunk.getAuraChunk(world, bestPos); int moved; if (drain) { moved = bestChunk.storeAura(bestPos, perSide); auraChunk.drainAura(pos, moved); } else { moved = bestChunk.drainAura(bestPos, perSide); auraChunk.storeAura(pos, moved); } toMove -= moved; } } @Override public boolean appliesHere(Chunk chunk, IAuraChunk auraChunk, IAuraType type) { return true; } @Override public ResourceLocation getName() { return NAME; } }