package de.ellpeck.naturesaura.renderers; import com.mojang.blaze3d.platform.GlStateManager; import de.ellpeck.naturesaura.api.render.ITrinketItem; import de.ellpeck.naturesaura.api.render.ITrinketItem.RenderType; import net.minecraft.client.entity.player.AbstractClientPlayerEntity; import net.minecraft.client.renderer.entity.IEntityRenderer; import net.minecraft.client.renderer.entity.layers.LayerRenderer; import net.minecraft.client.renderer.entity.model.PlayerModel; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.potion.Effects; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; import javax.annotation.Nonnull; import java.util.HashSet; import java.util.Set; @OnlyIn(Dist.CLIENT) public class PlayerLayerTrinkets extends LayerRenderer> { private final Set alreadyRendered = new HashSet<>(); public PlayerLayerTrinkets(IEntityRenderer> entityRendererIn) { super(entityRendererIn); } @Override public void render(@Nonnull AbstractClientPlayerEntity player, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale) { if (player.getActivePotionEffect(Effects.INVISIBILITY) != null) return; ItemStack main = player.getHeldItemMainhand(); ItemStack second = player.getHeldItemOffhand(); this.alreadyRendered.clear(); GlStateManager.pushMatrix(); GlStateManager.pushLightingAttributes(); GlStateManager.pushTextureAttributes(); GlStateManager.color4f(1F, 1F, 1F, 1F); this.render(player, RenderType.BODY, main, second); float yaw = player.prevRotationYawHead + (player.rotationYawHead - player.prevRotationYawHead) * partialTicks; float yawOffset = player.prevRenderYawOffset + (player.renderYawOffset - player.prevRenderYawOffset) * partialTicks; float pitch = player.prevRotationPitch + (player.rotationPitch - player.prevRotationPitch) * partialTicks; GlStateManager.rotatef(yawOffset, 0, -1, 0); GlStateManager.rotatef(yaw - 270, 0, 1, 0); GlStateManager.rotatef(pitch, 0, 0, 1); this.render(player, RenderType.HEAD, main, second); GlStateManager.popAttributes(); GlStateManager.popAttributes(); GlStateManager.popMatrix(); } private void render(PlayerEntity player, RenderType type, ItemStack main, ItemStack second) { for (int i = 0; i < player.inventory.getSizeInventory(); i++) { this.renderStack(player.inventory.getStackInSlot(i), player, type, main, second); } /*if (Compat.baubles) { TODO baubles IItemHandler baubles = BaublesApi.getBaublesHandler(player); for (int i = 0; i < baubles.getSlots(); i++) { this.renderStack(baubles.getStackInSlot(i), player, type, main, second); } }*/ } private void renderStack(ItemStack stack, PlayerEntity player, RenderType type, ItemStack main, ItemStack second) { if (!stack.isEmpty()) { Item item = stack.getItem(); if (item instanceof ITrinketItem && !this.alreadyRendered.contains(item)) { GlStateManager.pushMatrix(); if (type == RenderType.BODY && player.isSneaking()) { GlStateManager.translatef(0F, 0.2F, 0F); GlStateManager.rotatef(90F / (float) Math.PI, 1.0F, 0.0F, 0.0F); } ((ITrinketItem) item).render(stack, player, type, stack == main || stack == second); GlStateManager.popMatrix(); this.alreadyRendered.add(item); } } } @Override public boolean shouldCombineTextures() { return false; } }