package de.ellpeck.naturesaura.blocks; import de.ellpeck.naturesaura.api.NaturesAuraAPI; import de.ellpeck.naturesaura.data.BlockStateGenerator; import de.ellpeck.naturesaura.reg.ICustomBlockState; import de.ellpeck.naturesaura.reg.INoItemBlock; import net.minecraft.client.renderer.RenderType; import net.minecraft.core.BlockPos; import net.minecraft.util.RandomSource; import net.minecraft.world.item.context.BlockPlaceContext; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.Block; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.material.Material; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.VoxelShape; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; import java.util.function.Supplier; public class BlockLight extends BlockImpl implements ICustomBlockState, INoItemBlock { private static final VoxelShape SHAPE = Block.box(4, 4, 4, 12, 12, 12); public BlockLight() { super("light", Properties.of(Material.WOOL).noCollission().lightLevel(s -> 15)); } @Override @OnlyIn(Dist.CLIENT) public void animateTick(BlockState stateIn, Level levelIn, BlockPos pos, RandomSource rand) { for (var i = 0; i < 2; i++) NaturesAuraAPI.instance().spawnMagicParticle( pos.getX() + 0.5F, pos.getY() + 0.5F, pos.getZ() + 0.5F, rand.nextGaussian() * 0.015F, 0, rand.nextGaussian() * 0.015F, 0xffcb5c, rand.nextFloat() * 2 + 1, 50, -0.015F, true, true); } @Override public VoxelShape getShape(BlockState state, BlockGetter levelIn, BlockPos pos, CollisionContext context) { return BlockLight.SHAPE; } @Override public boolean canBeReplaced(BlockState state, BlockPlaceContext useContext) { return true; } @Override public void generateCustomBlockState(BlockStateGenerator generator) { generator.simpleBlock(this, generator.models().withExistingParent("light", generator.mcLoc("block/air")) .renderType("cutout_mipped").texture("particle", "block/light")); } }