package de.ellpeck.naturesaura.chunk.effect; import de.ellpeck.naturesaura.NaturesAura; import de.ellpeck.naturesaura.api.aura.chunk.IAuraChunk; import de.ellpeck.naturesaura.api.aura.chunk.IDrainSpotEffect; import de.ellpeck.naturesaura.api.aura.type.IAuraType; import net.minecraft.util.ResourceLocation; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; import net.minecraft.world.chunk.Chunk; import org.apache.commons.lang3.mutable.MutableInt; public class BalanceEffect implements IDrainSpotEffect { public static final ResourceLocation NAME = new ResourceLocation(NaturesAura.MOD_ID, "balance"); @Override public void update(World world, Chunk chunk, IAuraChunk auraChunk, BlockPos pos, Integer spot) { if (spot < 100000) return; int searchRadius = Math.min(45, spot / 10000); MutableInt positiveAura = new MutableInt(); IAuraChunk.getSpotsInArea(world, pos, searchRadius, (otherPos, otherSpot) -> { if (otherSpot > 0) positiveAura.add(otherSpot); }); int radius = Math.min(80, positiveAura.intValue() / 5000); BlockPos lowestPos = IAuraChunk.getLowestSpot(world, pos, radius, null); if (lowestPos == null) return; int stored = IAuraChunk.getAuraChunk(world, lowestPos).storeAura(lowestPos, spot / 500); auraChunk.drainAura(pos, stored); } @Override public boolean appliesHere(Chunk chunk, IAuraChunk auraChunk, IAuraType type) { return true; } @Override public ResourceLocation getName() { return NAME; } }