package de.ellpeck.naturesaura.blocks; import de.ellpeck.naturesaura.api.NaturesAuraAPI; import de.ellpeck.naturesaura.data.BlockStateGenerator; import de.ellpeck.naturesaura.reg.ICustomBlockState; import de.ellpeck.naturesaura.reg.ICustomRenderType; import de.ellpeck.naturesaura.reg.INoItemBlock; import net.minecraft.block.BlockState; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.RenderType; import net.minecraft.item.BlockItemUseContext; import net.minecraft.util.ResourceLocation; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.shapes.ISelectionContext; import net.minecraft.util.math.shapes.VoxelShape; import net.minecraft.world.IBlockReader; import net.minecraft.world.World; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; import java.util.Random; import java.util.function.Supplier; public class BlockLight extends BlockImpl implements ICustomBlockState, INoItemBlock, ICustomRenderType { private static final VoxelShape SHAPE = makeCuboidShape(4, 4, 4, 12, 12, 12); public BlockLight() { super("light", Properties.create(Material.WOOL).doesNotBlockMovement().lightValue(15)); } @Override @OnlyIn(Dist.CLIENT) public void animateTick(BlockState stateIn, World worldIn, BlockPos pos, Random rand) { for (int i = 0; i < 2; i++) NaturesAuraAPI.instance().spawnMagicParticle( pos.getX() + 0.5F, pos.getY() + 0.5F, pos.getZ() + 0.5F, rand.nextGaussian() * 0.015F, 0, rand.nextGaussian() * 0.015F, 0xffcb5c, rand.nextFloat() * 2 + 1, 50, -0.015F, true, true); } @Override public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) { return SHAPE; } @Override public boolean isReplaceable(BlockState state, BlockItemUseContext useContext) { return true; } @Override public void generateCustomBlockState(BlockStateGenerator generator) { generator.simpleBlock(this, generator.models().withExistingParent("light", generator.mcLoc("block/air")) .texture("particle", "block/light")); } @Override public Supplier getRenderType() { return RenderType::cutout; } }