package de.ellpeck.naturesaura.blocks; import de.ellpeck.naturesaura.Helper; import de.ellpeck.naturesaura.blocks.tiles.ModTileEntities; import de.ellpeck.naturesaura.blocks.tiles.BlockEntityAuraTimer; import de.ellpeck.naturesaura.blocks.tiles.render.RenderAuraTimer; import de.ellpeck.naturesaura.data.BlockStateGenerator; import de.ellpeck.naturesaura.reg.ICustomBlockState; import de.ellpeck.naturesaura.reg.ICustomRenderType; import de.ellpeck.naturesaura.reg.ITESRProvider; import net.minecraft.block.Block; import net.minecraft.block.BlockState; import net.minecraft.block.Blocks; import net.minecraft.client.renderer.RenderType; import net.minecraft.client.renderer.tileentity.BlockEntityRenderer; import net.minecraft.client.renderer.tileentity.BlockEntityRendererDispatcher; import net.minecraft.entity.player.Player; import net.minecraft.state.StateContainer; import net.minecraft.state.properties.BlockStateProperties; import net.minecraft.tileentity.BlockEntityType; import net.minecraft.util.InteractionResult; import net.minecraft.util.Direction; import net.minecraft.util.Hand; import net.minecraft.util.Tuple; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockRayTraceResult; import net.minecraft.util.math.shapes.ISelectionContext; import net.minecraft.util.math.shapes.VoxelShape; import net.minecraft.level.IBlockReader; import net.minecraft.level.Level; import net.minecraft.level.server.ServerLevel; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; import java.util.Random; import java.util.function.Function; import java.util.function.Supplier; public class BlockAuraTimer extends BlockContainerImpl implements ICustomBlockState, ITESRProvider, ICustomRenderType { private static final VoxelShape SHAPE = makeCuboidShape(1, 0, 1, 15, 15, 15); public BlockAuraTimer() { super("aura_timer", BlockEntityAuraTimer::new, Properties.from(Blocks.SMOOTH_STONE)); this.setDefaultState(this.getDefaultState().with(BlockStateProperties.POWERED, false)); } @Override public void generateCustomBlockState(BlockStateGenerator generator) { generator.simpleBlock(this, generator.models().getExistingFile(generator.modLoc(this.getBaseName()))); } @Override public VoxelShape getShape(BlockState state, IBlockReader levelIn, BlockPos pos, ISelectionContext context) { return SHAPE; } @Override @OnlyIn(Dist.CLIENT) public Tuple, Supplier>>> getTESR() { return new Tuple<>(ModTileEntities.AURA_TIMER, () -> RenderAuraTimer::new); } @Override public Supplier getRenderType() { return RenderType::getCutout; } @Override protected void fillStateContainer(StateContainer.Builder builder) { builder.add(BlockStateProperties.POWERED); } @Override public InteractionResult onBlockActivated(BlockState state, Level levelIn, BlockPos pos, Player player, Hand handIn, BlockRayTraceResult p_225533_6_) { return Helper.putStackOnTile(player, handIn, pos, 0, true); } @Override public boolean canProvidePower(BlockState state) { return true; } @Override public int getWeakPower(BlockState state, IBlockReader level, BlockPos pos, Direction side) { return state.get(BlockStateProperties.POWERED) ? 15 : 0; } @Override public void tick(BlockState state, ServerLevel levelIn, BlockPos pos, Random random) { super.tick(state, levelIn, pos, random); if (state.get(BlockStateProperties.POWERED)) levelIn.setBlockState(pos, state.with(BlockStateProperties.POWERED, false)); } }