package de.ellpeck.naturesaura.blocks; import de.ellpeck.naturesaura.blocks.tiles.BlockEntityItemDistributor; import de.ellpeck.naturesaura.data.BlockStateGenerator; import de.ellpeck.naturesaura.reg.ICustomBlockState; import net.minecraft.block.BlockState; import net.minecraft.block.Blocks; import net.minecraft.entity.player.Player; import net.minecraft.tileentity.BlockEntity; import net.minecraft.util.InteractionResult; import net.minecraft.util.Hand; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockRayTraceResult; import net.minecraft.level.Level; public class BlockItemDistributor extends BlockContainerImpl implements ICustomBlockState { public BlockItemDistributor() { super("item_distributor", BlockEntityItemDistributor::new, Properties.from(Blocks.STONE_BRICKS)); } @Override public InteractionResult onBlockActivated(BlockState state, Level levelIn, BlockPos pos, Player player, Hand handIn, BlockRayTraceResult hit) { if (!player.isSneaking()) return InteractionResult.FAIL; BlockEntity tile = levelIn.getBlockEntity(pos); if (!(tile instanceof BlockEntityItemDistributor)) return InteractionResult.FAIL; if (!levelIn.isClientSide) { BlockEntityItemDistributor distributor = (BlockEntityItemDistributor) tile; distributor.isRandomMode = !distributor.isRandomMode; distributor.sendToClients(); } return InteractionResult.SUCCESS; } @Override public void generateCustomBlockState(BlockStateGenerator generator) { generator.simpleBlock(this, generator.models().cubeBottomTop(this.getBaseName(), generator.modLoc("block/" + this.getBaseName()), generator.modLoc("block/" + this.getBaseName() + "_bottom"), generator.modLoc("block/" + this.getBaseName() + "_top"))); } }