package de.ellpeck.naturesaura.blocks; import de.ellpeck.naturesaura.data.BlockStateGenerator; import de.ellpeck.naturesaura.reg.ICustomBlockState; import net.minecraft.block.BlockState; import net.minecraft.block.Blocks; import net.minecraft.block.IGrowable; import net.minecraft.util.Direction; import net.minecraft.util.math.BlockPos; import net.minecraft.level.IBlockReader; import net.minecraft.level.Level; import net.minecraft.level.server.ServerLevel; import java.util.Random; public class BlockNetherGrass extends BlockImpl implements ICustomBlockState, IGrowable { public BlockNetherGrass() { super("nether_grass", Properties.from(Blocks.NETHERRACK).tickRandomly()); } @Override public void randomTick(BlockState state, ServerLevel levelIn, BlockPos pos, Random random) { BlockPos up = pos.up(); BlockState upState = levelIn.getBlockState(up); if (upState.isSolidSide(levelIn, up, Direction.DOWN)) levelIn.setBlockState(pos, Blocks.NETHERRACK.getDefaultState()); } @Override public void generateCustomBlockState(BlockStateGenerator generator) { generator.simpleBlock(this, generator.models().cubeBottomTop(this.getBaseName(), generator.modLoc("block/" + this.getBaseName()), generator.mcLoc("block/netherrack"), generator.modLoc("block/" + this.getBaseName() + "_top"))); } @Override public boolean canGrow(IBlockReader levelIn, BlockPos pos, BlockState state, boolean isClient) { return levelIn.getBlockState(pos.up()).isAir(levelIn, pos.up()); } @Override public boolean canUseBonemeal(Level levelIn, Random rand, BlockPos pos, BlockState state) { return true; } @Override public void grow(ServerLevel level, Random rand, BlockPos pos, BlockState state) { BlockPos blockpos = pos.up(); BlockState blockstate = Blocks.GRASS.getDefaultState(); for (int i = 0; i < 128; ++i) { BlockPos blockpos1 = blockpos; int j = 0; while (true) { if (j >= i / 16) { BlockState blockstate2 = level.getBlockState(blockpos1); if (blockstate2.getBlock() == blockstate.getBlock() && rand.nextInt(10) == 0) { ((IGrowable) blockstate.getBlock()).grow(level, rand, blockpos1, blockstate2); } if (!blockstate2.isAir()) { break; } if (blockstate.isValidPosition(level, blockpos1)) { level.setBlockState(blockpos1, blockstate, 3); } break; } blockpos1 = blockpos1.add(rand.nextInt(3) - 1, (rand.nextInt(3) - 1) * rand.nextInt(3) / 2, rand.nextInt(3) - 1); if (level.getBlockState(blockpos1.down()).getBlock() != this || level.getBlockState(blockpos1).hasOpaqueCollisionShape(level, blockpos1)) { break; } ++j; } } } }