package de.ellpeck.naturesaura.chunk.effect; import de.ellpeck.naturesaura.ModConfig; import de.ellpeck.naturesaura.NaturesAura; import de.ellpeck.naturesaura.api.NaturesAuraAPI; import de.ellpeck.naturesaura.api.aura.chunk.IAuraChunk; import de.ellpeck.naturesaura.api.aura.chunk.IDrainSpotEffect; import de.ellpeck.naturesaura.api.aura.type.IAuraType; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.resources.ResourceLocation; import net.minecraft.tags.BlockTags; import net.minecraft.util.Mth; import net.minecraft.world.entity.player.Player; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.Items; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.BaseFireBlock; import net.minecraft.world.level.block.Block; import net.minecraft.world.level.block.Blocks; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.chunk.LevelChunk; import org.apache.commons.lang3.tuple.Pair; public class NetherDecayEffect implements IDrainSpotEffect { public static final ResourceLocation NAME = new ResourceLocation(NaturesAura.MOD_ID, "nether_decay"); private int amount; private int dist; private boolean calcValues(Level level, BlockPos pos, Integer spot) { if (spot >= 0) return false; var auraAndSpots = IAuraChunk.getAuraAndSpotAmountInArea(level, pos, 50); int aura = auraAndSpots.getLeft(); if (aura >= 0) return false; this.amount = Math.min(300, Mth.ceil(Math.abs(aura) / 50000F / auraAndSpots.getRight())); if (this.amount <= 1) return false; this.dist = Mth.clamp(Math.abs(aura) / 50000, 5, 75); return true; } @Override public ActiveType isActiveHere(Player player, LevelChunk chunk, IAuraChunk auraChunk, BlockPos pos, Integer spot) { if (!this.calcValues(player.level, pos, spot)) return ActiveType.INACTIVE; if (player.distanceToSqr(pos.getX(), pos.getY(), pos.getZ()) > this.dist * this.dist) return ActiveType.INACTIVE; return ActiveType.ACTIVE; } @Override public ItemStack getDisplayIcon() { return new ItemStack(Items.SOUL_SAND); } @Override public void update(Level level, LevelChunk chunk, IAuraChunk auraChunk, BlockPos pos, Integer spot) { if (!this.calcValues(level, pos, spot)) return; for (var i = this.amount / 2 + level.random.nextInt(this.amount / 2); i >= 0; i--) { var offset = new BlockPos( pos.getX() + level.random.nextGaussian() * this.dist, pos.getY() + level.random.nextGaussian() * this.dist, pos.getZ() + level.random.nextGaussian() * this.dist); if (offset.distSqr(pos) > this.dist * this.dist || !level.isLoaded(offset)) continue; // degrade blocks Block degraded = null; var state = level.getBlockState(offset); if (state.getBlock() == Blocks.GLOWSTONE) { degraded = Blocks.NETHERRACK; } else if (state.is(BlockTags.NYLIUM) || state.getBlock() == Blocks.NETHERRACK) { degraded = Blocks.SOUL_SOIL; } else if (state.getBlock() == Blocks.SOUL_SOIL) { degraded = Blocks.SOUL_SAND; } if (degraded != null) { level.levelEvent(2001, offset, Block.getId(state)); level.setBlockAndUpdate(offset, degraded.defaultBlockState()); } // ignite blocks if (BaseFireBlock.canBePlacedAt(level, offset, Direction.NORTH)) { var fire = BaseFireBlock.getState(level, offset); level.setBlockAndUpdate(offset, fire); level.levelEvent(1009, offset, 0); } } } @Override public boolean appliesHere(LevelChunk chunk, IAuraChunk auraChunk, IAuraType type) { return ModConfig.instance.netherDecayEffect.get() && type.isSimilar(NaturesAuraAPI.TYPE_NETHER); } @Override public ResourceLocation getName() { return NAME; } }