package de.ellpeck.naturesaura.particles; import de.ellpeck.naturesaura.NaturesAura; import net.minecraft.client.Minecraft; import net.minecraft.client.particle.Particle; import net.minecraft.client.renderer.texture.TextureMap; import net.minecraft.util.ResourceLocation; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class ParticleMagic extends Particle { public static final ResourceLocation TEXTURE = new ResourceLocation(NaturesAura.MOD_ID, "particles/magic_round"); private final float desiredScale; private final boolean fade; public ParticleMagic(World world, double posX, double posY, double posZ, double motionX, double motionY, double motionZ, int color, float scale, int maxAge, float gravity, boolean collision, boolean fade) { super(world, posX, posY, posZ); this.desiredScale = scale; this.particleMaxAge = maxAge; this.canCollide = collision; this.particleGravity = gravity; this.fade = fade; this.motionX = motionX; this.motionY = motionY; this.motionZ = motionZ; float r = (((color >> 16) & 255) / 255F) * (1F - this.rand.nextFloat() * 0.25F); float g = (((color >> 8) & 255) / 255F) * (1F - this.rand.nextFloat() * 0.25F); float b = ((color & 255) / 255F) * (1F - this.rand.nextFloat() * 0.25F); this.setRBGColorF(r, g, b); TextureMap map = Minecraft.getMinecraft().getTextureMapBlocks(); this.setParticleTexture(map.getAtlasSprite(TEXTURE.toString())); this.particleAlpha = 1F; this.particleScale = 0F; } @Override public void onUpdate() { this.prevPosX = this.posX; this.prevPosY = this.posY; this.prevPosZ = this.posZ; this.particleAge++; if (this.particleAge >= this.particleMaxAge) { this.setExpired(); } else { this.motionY -= 0.04D * (double) this.particleGravity; this.move(this.motionX, this.motionY, this.motionZ); float lifeRatio = (float) this.particleAge / (float) this.particleMaxAge; if (this.fade) this.particleAlpha = 1F - lifeRatio * 0.75F; if (lifeRatio <= 0.25F) this.particleScale = this.desiredScale * (lifeRatio / 0.25F); else if (this.fade) this.particleScale = this.desiredScale * (1F - (lifeRatio - 0.25F) / 0.75F); } } @Override public int getFXLayer() { return 1; } @Override public int getBrightnessForRender(float f) { return 15 << 20 | 15 << 4; } }