package de.ellpeck.naturesaura.blocks; import de.ellpeck.naturesaura.Helper; import de.ellpeck.naturesaura.blocks.tiles.ModTileEntities; import de.ellpeck.naturesaura.blocks.tiles.TileEntityNatureAltar; import de.ellpeck.naturesaura.blocks.tiles.render.RenderNatureAltar; import de.ellpeck.naturesaura.data.BlockStateGenerator; import de.ellpeck.naturesaura.reg.ICustomBlockState; import de.ellpeck.naturesaura.reg.ITESRProvider; import net.minecraft.block.BlockState; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.tileentity.TileEntityRenderer; import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.tileentity.TileEntityType; import net.minecraft.util.ActionResultType; import net.minecraft.util.Hand; import net.minecraft.util.Tuple; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockRayTraceResult; import net.minecraft.util.math.shapes.ISelectionContext; import net.minecraft.util.math.shapes.VoxelShape; import net.minecraft.util.math.shapes.VoxelShapes; import net.minecraft.world.IBlockReader; import net.minecraft.world.World; import net.minecraftforge.common.ToolType; import java.util.function.Function; import java.util.function.Supplier; public class BlockNatureAltar extends BlockContainerImpl implements ITESRProvider, ICustomBlockState { private static final VoxelShape SHAPE = VoxelShapes.create(0, 0, 0, 1, 12 / 16F, 1); public BlockNatureAltar() { super("nature_altar", TileEntityNatureAltar::new, ModBlocks.prop(Material.ROCK).hardnessAndResistance(4F).harvestLevel(1).harvestTool(ToolType.PICKAXE)); } @Override public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) { return SHAPE; } @Override public ActionResultType onBlockActivated(BlockState state, World worldIn, BlockPos pos, PlayerEntity player, Hand handIn, BlockRayTraceResult hit) { return Helper.putStackOnTile(player, handIn, pos, 0, true); } @Override public Tuple, Supplier>>> getTESR() { return new Tuple<>(ModTileEntities.NATURE_ALTAR, () -> RenderNatureAltar::new); } @Override public void generateCustomBlockState(BlockStateGenerator generator) { generator.simpleBlock(this, generator.models().getExistingFile(generator.modLoc(this.getBaseName()))); } }