mirror of
https://github.com/Ellpeck/NaturesAura.git
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50 lines
2.2 KiB
Java
50 lines
2.2 KiB
Java
package de.ellpeck.naturesaura.entities.render;
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import com.mojang.blaze3d.vertex.PoseStack;
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import com.mojang.math.Vector3f;
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import de.ellpeck.naturesaura.NaturesAura;
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import de.ellpeck.naturesaura.entities.EntityMoverMinecart;
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import net.minecraft.client.model.geom.ModelLayers;
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import net.minecraft.client.renderer.MultiBufferSource;
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import net.minecraft.client.renderer.entity.EntityRendererProvider;
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import net.minecraft.client.renderer.entity.MinecartRenderer;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.world.level.block.state.BlockState;
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public class RenderMoverMinecart extends MinecartRenderer<EntityMoverMinecart> {
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private static final ResourceLocation RES = new ResourceLocation(NaturesAura.MOD_ID, "textures/models/mover_cart.png");
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public RenderMoverMinecart(EntityRendererProvider.Context p_174300_) {
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super(p_174300_, ModelLayers.MINECART);
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}
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//private final ModelMoverMinecart model = new ModelMoverMinecart();
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@Override
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protected void renderMinecartContents(EntityMoverMinecart entityIn, float partialTicks, BlockState stateIn, PoseStack matrixStackIn, MultiBufferSource bufferIn, int packedLightIn) {
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matrixStackIn.pushPose();
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matrixStackIn.translate(0, 22 / 16F, 0);
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matrixStackIn.translate(0, 0, 1);
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matrixStackIn.mulPose(Vector3f.XP.rotationDegrees(180));
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//this.model.render(matrixStackIn, bufferIn.getBuffer(this.model.getRenderType(RES)), packedLightIn, OverlayTexture.NO_OVERLAY, 1, 1, 1, 1);
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matrixStackIn.popPose();
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}
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// TODO model rendering
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/* private static class ModelMoverMinecart extends Model {
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private final ModelRenderer box;
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public ModelMoverMinecart() {
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super(RenderType::getEntityCutout);
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this.box = new ModelRenderer(this, 0, 0);
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this.box.setTextureSize(64, 64);
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this.box.addBox(0, 0, 0, 16, 24, 16);
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}
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@Override
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public void render(MatrixStack matrixStackIn, IVertexBuilder bufferIn, int packedLightIn, int packedOverlayIn, float red, float green, float blue, float alpha) {
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this.box.render(matrixStackIn, bufferIn, packedLightIn, packedOverlayIn, red, green, blue, alpha);
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}
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}*/
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}
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