mirror of
https://github.com/Ellpeck/NaturesAura.git
synced 2024-11-05 04:49:10 +01:00
79 lines
3.6 KiB
Java
79 lines
3.6 KiB
Java
package de.ellpeck.naturesaura.items;
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import de.ellpeck.naturesaura.blocks.BlockSlabsNA;
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import net.minecraft.advancements.CriteriaTriggers;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockSlab;
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import net.minecraft.block.BlockSlab.EnumBlockHalf;
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import net.minecraft.block.SoundType;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.EntityPlayerMP;
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import net.minecraft.item.ItemBlock;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.EnumActionResult;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.SoundCategory;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import java.util.function.Supplier;
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public class ItemSlabNA extends ItemBlock {
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private final Supplier<BlockSlabsNA> singleSlab;
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private final Supplier<BlockSlabsNA> doubleSlab;
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public ItemSlabNA(Block block, Supplier<BlockSlabsNA> singleSlab, Supplier<BlockSlabsNA> doubleSlab) {
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super(block);
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this.singleSlab = singleSlab;
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this.doubleSlab = doubleSlab;
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}
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@Override
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public EnumActionResult onItemUse(EntityPlayer player, World worldIn, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) {
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ItemStack stack = player.getHeldItem(hand);
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if (!stack.isEmpty() && player.canPlayerEdit(pos.offset(facing), facing, stack)) {
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IBlockState state = worldIn.getBlockState(pos);
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if (state.getBlock() == this.singleSlab.get()) {
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EnumBlockHalf half = state.getValue(BlockSlab.HALF);
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if (facing == EnumFacing.UP && half == EnumBlockHalf.BOTTOM || facing == EnumFacing.DOWN && half == EnumBlockHalf.TOP) {
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IBlockState newState = this.doubleSlab.get().getDefaultState();
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AxisAlignedBB bound = newState.getCollisionBoundingBox(worldIn, pos);
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if (bound != Block.NULL_AABB && worldIn.checkNoEntityCollision(bound.offset(pos)) && worldIn.setBlockState(pos, newState, 11)) {
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SoundType sound = this.doubleSlab.get().getSoundType(newState, worldIn, pos, player);
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worldIn.playSound(player, pos, sound.getPlaceSound(), SoundCategory.BLOCKS,
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(sound.getVolume() + 1.0F) / 2.0F, sound.getPitch() * 0.8F);
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stack.shrink(1);
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if (player instanceof EntityPlayerMP) {
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CriteriaTriggers.PLACED_BLOCK.trigger((EntityPlayerMP) player, pos, stack);
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}
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}
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return EnumActionResult.SUCCESS;
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}
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}
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return super.onItemUse(player, worldIn, pos, hand, facing, hitX, hitY, hitZ);
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} else {
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return EnumActionResult.FAIL;
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}
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}
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@Override
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@SideOnly(Side.CLIENT)
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public boolean canPlaceBlockOnSide(World worldIn, BlockPos pos, EnumFacing side, EntityPlayer player, ItemStack stack) {
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IBlockState state = worldIn.getBlockState(pos);
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if (state.getBlock() == this.singleSlab.get())
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if (state.getValue(BlockSlab.HALF) == EnumBlockHalf.TOP ? side == EnumFacing.DOWN : side == EnumFacing.UP)
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return true;
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IBlockState other = worldIn.getBlockState(pos.offset(side));
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return other.getBlock() == this.singleSlab.get() || super.canPlaceBlockOnSide(worldIn, pos, side, player, stack);
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}
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}
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