NaturesAura/src/main/java/de/ellpeck/naturesaura/particles/ParticleHandler.java
2021-12-19 19:33:44 +01:00

97 lines
3.6 KiB
Java

package de.ellpeck.naturesaura.particles;
import com.mojang.blaze3d.platform.GlStateManager;
import com.mojang.blaze3d.systems.RenderSystem;
import com.mojang.blaze3d.vertex.BufferBuilder;
import com.mojang.blaze3d.vertex.DefaultVertexFormat;
import com.mojang.blaze3d.vertex.Tesselator;
import com.mojang.blaze3d.vertex.VertexFormat;
import de.ellpeck.naturesaura.ModConfig;
import de.ellpeck.naturesaura.NaturesAura;
import net.minecraft.client.Minecraft;
import net.minecraft.client.ParticleStatus;
import net.minecraft.client.particle.Particle;
import net.minecraft.client.particle.ParticleRenderType;
import net.minecraft.client.renderer.GameRenderer;
import net.minecraft.client.renderer.texture.TextureManager;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import java.util.Locale;
import java.util.function.Supplier;
@OnlyIn(Dist.CLIENT)
public final class ParticleHandler {
public static final ParticleRenderType MAGIC = new ParticleRenderType() {
@Override
public void begin(BufferBuilder buffer, TextureManager textureManager) {
setupRendering();
RenderSystem.enableDepthTest();
buffer.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.PARTICLE);
}
@Override
public void end(Tesselator tessellator) {
tessellator.end();
}
@Override
public String toString() {
return NaturesAura.MOD_ID.toUpperCase(Locale.ROOT) + "_MAGIC";
}
};
public static final ParticleRenderType MAGIC_NO_DEPTH = new ParticleRenderType() {
@Override
public void begin(BufferBuilder buffer, TextureManager textureManager) {
setupRendering();
RenderSystem.disableDepthTest();
buffer.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.PARTICLE);
}
@Override
public void end(Tesselator tessellator) {
tessellator.end();
}
@Override
public String toString() {
return NaturesAura.MOD_ID.toUpperCase(Locale.ROOT) + "_MAGIC_NO_DEPTH";
}
};
public static boolean depthEnabled = true;
public static int range = 32;
public static boolean culling = true;
public static void spawnParticle(Supplier<Particle> particle, double x, double y, double z) {
var mc = Minecraft.getInstance();
if (mc.player.distanceToSqr(x, y, z) <= range * range) {
if (culling) {
if (ModConfig.instance.respectVanillaParticleSettings.get()) {
var setting = mc.options.particles;
if (setting != ParticleStatus.ALL &&
(setting != ParticleStatus.DECREASED || mc.level.random.nextInt(3) != 0) &&
(setting != ParticleStatus.MINIMAL || mc.level.random.nextInt(10) != 0))
return;
}
double setting = ModConfig.instance.particleAmount.get();
if (setting < 1 && mc.level.random.nextDouble() > setting)
return;
}
mc.particleEngine.add(particle.get());
}
}
private static void setupRendering() {
RenderSystem.disableCull();
RenderSystem.enableBlend();
RenderSystem.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE);
RenderSystem.depthMask(false);
RenderSystem.setShader(GameRenderer::getParticleShader);
RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, 1.0F);
RenderSystem.setShaderTexture(0, ParticleMagic.TEXTURE);
}
}