mirror of
https://github.com/Ellpeck/NaturesAura.git
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33 lines
1.5 KiB
Java
33 lines
1.5 KiB
Java
package de.ellpeck.naturesaura.items;
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import com.mojang.blaze3d.vertex.PoseStack;
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import com.mojang.math.Vector3f;
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import de.ellpeck.naturesaura.api.render.ITrinketItem;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.MultiBufferSource;
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import net.minecraft.client.renderer.block.model.ItemTransforms;
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import net.minecraft.client.renderer.texture.OverlayTexture;
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import net.minecraft.world.entity.EquipmentSlot;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.item.ItemStack;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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public class ItemEye extends ItemImpl implements ITrinketItem {
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public ItemEye(String name) {
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super(name, new Properties().stacksTo(1));
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}
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@Override
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@OnlyIn(Dist.CLIENT)
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public void render(ItemStack stack, Player player, RenderType type, PoseStack matrices, MultiBufferSource buffer, int packedLight, boolean isHolding) {
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if (type == RenderType.BODY && !isHolding) {
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var armor = !player.getInventory().armor.get(EquipmentSlot.CHEST.getIndex()).isEmpty();
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matrices.translate(0.1F, 0.225F, armor ? -0.195F : -0.1475F);
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matrices.scale(0.3F, 0.3F, 0.3F);
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matrices.mulPose(Vector3f.XP.rotationDegrees(180));
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Minecraft.getInstance().getItemRenderer().renderStatic(stack, ItemTransforms.TransformType.GROUND, packedLight, OverlayTexture.NO_OVERLAY, matrices, buffer, 0);
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}
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}
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}
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