mirror of
https://github.com/Ellpeck/NaturesAura.git
synced 2024-06-27 04:41:43 +02:00
149 lines
6.3 KiB
Java
149 lines
6.3 KiB
Java
package de.ellpeck.naturesaura.blocks.tiles.render;
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import com.mojang.blaze3d.platform.GlStateManager;
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import de.ellpeck.naturesaura.blocks.tiles.TileEntityEnderCrate;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.GLAllocation;
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import net.minecraft.client.renderer.GameRenderer;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.tileentity.TileEntityRenderer;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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import java.nio.FloatBuffer;
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import java.util.Random;
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@OnlyIn(Dist.CLIENT)
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public class RenderEnderCrate extends TileEntityRenderer<TileEntityEnderCrate> {
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private static final ResourceLocation END_SKY_TEXTURE = new ResourceLocation("textures/environment/end_sky.png");
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private static final ResourceLocation END_PORTAL_TEXTURE = new ResourceLocation("textures/entity/end_portal.png");
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private static final Random RANDOM = new Random(31100L);
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private static final FloatBuffer MODELVIEW = GLAllocation.createDirectFloatBuffer(16);
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private static final FloatBuffer PROJECTION = GLAllocation.createDirectFloatBuffer(16);
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private final FloatBuffer buffer = GLAllocation.createDirectFloatBuffer(16);
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@Override
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public void render(TileEntityEnderCrate tileEntityIn, double x, double y, double z, float partialTicks, int destroyStage) {
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GlStateManager.disableLighting();
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RANDOM.setSeed(31100L);
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GlStateManager.getMatrix(2982, MODELVIEW);
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GlStateManager.getMatrix(2983, PROJECTION);
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double d0 = x * x + y * y + z * z;
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int i = this.getPasses(d0);
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float f = this.getOffset();
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boolean flag = false;
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GameRenderer gamerenderer = Minecraft.getInstance().gameRenderer;
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for (int j = 0; j < i; ++j) {
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GlStateManager.pushMatrix();
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float f1 = 2.0F / (float) (18 - j);
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if (j == 0) {
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this.bindTexture(END_SKY_TEXTURE);
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f1 = 0.15F;
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GlStateManager.enableBlend();
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GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA);
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}
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if (j >= 1) {
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this.bindTexture(END_PORTAL_TEXTURE);
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flag = true;
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gamerenderer.setupFogColor(true);
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}
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if (j == 1) {
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GlStateManager.enableBlend();
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GlStateManager.blendFunc(GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ONE);
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}
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GlStateManager.texGenMode(GlStateManager.TexGen.S, 9216);
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GlStateManager.texGenMode(GlStateManager.TexGen.T, 9216);
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GlStateManager.texGenMode(GlStateManager.TexGen.R, 9216);
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GlStateManager.texGenParam(GlStateManager.TexGen.S, 9474, this.getBuffer(1.0F, 0.0F, 0.0F, 0.0F));
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GlStateManager.texGenParam(GlStateManager.TexGen.T, 9474, this.getBuffer(0.0F, 1.0F, 0.0F, 0.0F));
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GlStateManager.texGenParam(GlStateManager.TexGen.R, 9474, this.getBuffer(0.0F, 0.0F, 1.0F, 0.0F));
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GlStateManager.enableTexGen(GlStateManager.TexGen.S);
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GlStateManager.enableTexGen(GlStateManager.TexGen.T);
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GlStateManager.enableTexGen(GlStateManager.TexGen.R);
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GlStateManager.popMatrix();
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GlStateManager.matrixMode(5890);
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GlStateManager.pushMatrix();
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GlStateManager.loadIdentity();
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GlStateManager.translatef(0.5F, 0.5F, 0.0F);
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GlStateManager.scalef(0.5F, 0.5F, 1.0F);
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float f2 = (float) (j + 1);
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GlStateManager.translatef(17.0F / f2, (2.0F + f2 / 1.5F) * ((float) System.currentTimeMillis() % 800000.0F / 800000.0F), 0.0F);
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GlStateManager.rotatef((f2 * f2 * 4321.0F + f2 * 9.0F) * 2.0F, 0.0F, 0.0F, 1.0F);
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GlStateManager.scalef(4.5F - f2 / 4.0F, 4.5F - f2 / 4.0F, 1.0F);
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GlStateManager.multMatrix(PROJECTION);
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GlStateManager.multMatrix(MODELVIEW);
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Tessellator tessellator = Tessellator.getInstance();
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BufferBuilder bufferbuilder = tessellator.getBuffer();
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bufferbuilder.begin(7, DefaultVertexFormats.POSITION_COLOR);
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float f3 = (RANDOM.nextFloat() * 0.5F + 0.1F) * f1;
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float f4 = (RANDOM.nextFloat() * 0.5F + 0.4F) * f1;
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float f5 = (RANDOM.nextFloat() * 0.5F + 0.5F) * f1;
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float indent = 1.95F / 16F;
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bufferbuilder.pos(x + indent, y + (double) f, z - indent + 1.0D).color(f3, f4, f5, 1.0F).endVertex();
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bufferbuilder.pos(x - indent + 1.0D, y + (double) f, z - indent + 1.0D).color(f3, f4, f5, 1.0F).endVertex();
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bufferbuilder.pos(x - indent + 1.0D, y + (double) f, z + indent).color(f3, f4, f5, 1.0F).endVertex();
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bufferbuilder.pos(x + indent, y + (double) f, z + indent).color(f3, f4, f5, 1.0F).endVertex();
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tessellator.draw();
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GlStateManager.popMatrix();
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GlStateManager.matrixMode(5888);
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this.bindTexture(END_SKY_TEXTURE);
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}
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GlStateManager.disableBlend();
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GlStateManager.disableTexGen(GlStateManager.TexGen.S);
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GlStateManager.disableTexGen(GlStateManager.TexGen.T);
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GlStateManager.disableTexGen(GlStateManager.TexGen.R);
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GlStateManager.enableLighting();
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if (flag) {
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gamerenderer.setupFogColor(false);
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}
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}
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protected int getPasses(double dist) {
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int i;
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if (dist > 36864.0D) {
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i = 1;
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} else if (dist > 25600.0D) {
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i = 3;
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} else if (dist > 16384.0D) {
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i = 5;
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} else if (dist > 9216.0D) {
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i = 7;
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} else if (dist > 4096.0D) {
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i = 9;
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} else if (dist > 1024.0D) {
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i = 11;
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} else if (dist > 576.0D) {
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i = 13;
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} else if (dist > 256.0D) {
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i = 14;
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} else {
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i = 15;
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}
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return i;
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}
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protected float getOffset() {
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return 1.001F;
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}
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private FloatBuffer getBuffer(float a, float b, float c, float d) {
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this.buffer.clear();
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this.buffer.put(a).put(b).put(c).put(d);
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this.buffer.flip();
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return this.buffer;
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}
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}
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