NaturesAura/src/main/java/de/ellpeck/naturesaura/reg/ModArmorMaterial.java
2023-02-17 14:21:39 +01:00

81 lines
2.8 KiB
Java

package de.ellpeck.naturesaura.reg;
import de.ellpeck.naturesaura.NaturesAura;
import de.ellpeck.naturesaura.items.ModItems;
import net.minecraft.sounds.SoundEvent;
import net.minecraft.sounds.SoundEvents;
import net.minecraft.world.entity.EquipmentSlot;
import net.minecraft.world.item.ArmorMaterial;
import net.minecraft.world.item.crafting.Ingredient;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import net.minecraftforge.common.util.Lazy;
import java.util.function.Supplier;
public enum ModArmorMaterial implements ArmorMaterial {
INFUSED(NaturesAura.MOD_ID + ":infused_iron", 19, new int[]{2, 5, 6, 2}, 16, SoundEvents.ARMOR_EQUIP_IRON, 0, () -> Ingredient.of(ModItems.INFUSED_IRON)),
SKY(NaturesAura.MOD_ID + ":sky", 33, new int[]{3, 6, 8, 3}, 12, SoundEvents.ARMOR_EQUIP_DIAMOND, 2, () -> Ingredient.of(ModItems.SKY_INGOT)),
DEPTH(NaturesAura.MOD_ID + ":depth", 37, new int[]{3, 6, 8, 3}, 18, SoundEvents.ARMOR_EQUIP_NETHERITE, 3, () -> Ingredient.of(ModItems.DEPTH_INGOT));
private static final int[] MAX_DAMAGE_ARRAY = {13, 15, 16, 11};
private final String name;
private final int maxDamageFactor;
private final int[] damageReductionAmountArray;
private final int enchantability;
private final SoundEvent soundEvent;
private final float toughness;
private final Lazy<Ingredient> repairMaterial;
ModArmorMaterial(String nameIn, int maxDamageFactorIn, int[] damageReductionAmountsIn, int enchantabilityIn, SoundEvent equipSoundIn, float toughness, Supplier<Ingredient> repairMaterialSupplier) {
this.name = nameIn;
this.maxDamageFactor = maxDamageFactorIn;
this.damageReductionAmountArray = damageReductionAmountsIn;
this.enchantability = enchantabilityIn;
this.soundEvent = equipSoundIn;
this.toughness = toughness;
this.repairMaterial = Lazy.of(repairMaterialSupplier);
}
@Override
public int getDurabilityForSlot(EquipmentSlot slotIn) {
return ModArmorMaterial.MAX_DAMAGE_ARRAY[slotIn.getIndex()] * this.maxDamageFactor;
}
@Override
public int getDefenseForSlot(EquipmentSlot slotIn) {
return this.damageReductionAmountArray[slotIn.getIndex()];
}
@Override
public int getEnchantmentValue() {
return this.enchantability;
}
@Override
public SoundEvent getEquipSound() {
return this.soundEvent;
}
@Override
public Ingredient getRepairIngredient() {
return this.repairMaterial.get();
}
@Override
@OnlyIn(Dist.CLIENT)
public String getName() {
return this.name;
}
@Override
public float getToughness() {
return this.toughness;
}
@Override
public float getKnockbackResistance() {
return 0;
}
}