mirror of
https://github.com/Ellpeck/NaturesAura.git
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67 lines
3 KiB
Java
67 lines
3 KiB
Java
package de.ellpeck.naturesaura.chunk.effect;
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import de.ellpeck.naturesaura.ModConfig;
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import de.ellpeck.naturesaura.NaturesAura;
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import de.ellpeck.naturesaura.api.NaturesAuraAPI;
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import de.ellpeck.naturesaura.api.aura.chunk.IAuraChunk;
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import de.ellpeck.naturesaura.api.aura.chunk.IDrainSpotEffect;
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import de.ellpeck.naturesaura.api.aura.type.IAuraType;
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import de.ellpeck.naturesaura.blocks.ModBlocks;
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import net.minecraft.block.*;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.world.World;
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import net.minecraft.world.chunk.Chunk;
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public class GrassDieEffect implements IDrainSpotEffect {
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public static final ResourceLocation NAME = new ResourceLocation(NaturesAura.MOD_ID, "grass_die");
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@Override
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public void update(World world, Chunk chunk, IAuraChunk auraChunk, BlockPos pos, Integer spot) {
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if (spot < 0) {
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int aura = IAuraChunk.getAuraInArea(world, pos, 50);
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if (aura < 0) {
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int amount = Math.min(300, Math.abs(aura) / 100000);
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if (amount > 1) {
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int dist = MathHelper.clamp(Math.abs(aura) / 75000, 5, 75);
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for (int i = amount / 2 + world.rand.nextInt(amount / 2); i >= 0; i--) {
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BlockPos grassPos = new BlockPos(
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pos.getX() + world.rand.nextGaussian() * dist,
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pos.getY() + world.rand.nextGaussian() * dist,
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pos.getZ() + world.rand.nextGaussian() * dist
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);
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if (grassPos.distanceSq(pos) <= dist * dist && world.isBlockLoaded(grassPos)) {
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IBlockState state = world.getBlockState(grassPos);
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Block block = state.getBlock();
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IBlockState newState = null;
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if (block instanceof BlockLeaves) {
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newState = ModBlocks.DECAYED_LEAVES.getDefaultState();
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} else if (block instanceof BlockGrass) {
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newState = Blocks.DIRT.getDefaultState().withProperty(BlockDirt.VARIANT, BlockDirt.DirtType.COARSE_DIRT);
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} else if (block instanceof BlockBush) {
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newState = Blocks.AIR.getDefaultState();
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}
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if (newState != null)
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world.setBlockState(grassPos, newState);
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}
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}
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}
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}
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}
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}
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@Override
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public boolean appliesHere(Chunk chunk, IAuraChunk auraChunk, IAuraType type) {
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return ModConfig.enabledFeatures.grassDieEffect && type == NaturesAuraAPI.TYPE_OVERWORLD;
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}
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@Override
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public ResourceLocation getName() {
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return NAME;
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}
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}
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