mirror of
https://github.com/Ellpeck/NaturesAura.git
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71 lines
3.4 KiB
Java
71 lines
3.4 KiB
Java
package de.ellpeck.naturesaura.events;
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import de.ellpeck.naturesaura.Helper;
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import de.ellpeck.naturesaura.blocks.ModBlocks;
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import de.ellpeck.naturesaura.blocks.Multiblocks;
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import de.ellpeck.naturesaura.blocks.tiles.TileEntityWoodStand;
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import de.ellpeck.naturesaura.recipes.TreeRitualRecipe;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.Rotation;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import net.minecraftforge.event.terraingen.SaplingGrowTreeEvent;
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import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
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import org.apache.commons.lang3.mutable.MutableBoolean;
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import org.apache.commons.lang3.mutable.MutableObject;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.List;
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public class TerrainGenEvents {
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@SubscribeEvent
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public void onTreeGrow(SaplingGrowTreeEvent event) {
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World world = event.getWorld();
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BlockPos pos = event.getPos();
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if (!world.isRemote) {
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if (Multiblocks.TREE_RITUAL.forEachMatcher(world, pos, Rotation.NONE, (char) 0, (start, actionPos, x, y, z, ch, matcher) ->
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matcher.getDisplayedState().getBlock() == ModBlocks.WOOD_STAND || Multiblocks.TREE_RITUAL.test(world, start, x, y, z, Rotation.NONE))) {
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IBlockState sapling = world.getBlockState(pos);
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ItemStack saplingStack = sapling.getBlock().getItem(world, pos, sapling);
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if (!saplingStack.isEmpty()) {
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for (TreeRitualRecipe recipe : TreeRitualRecipe.RECIPES.values()) {
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if (recipe.saplingType.isItemEqual(saplingStack)) {
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List<ItemStack> required = new ArrayList<>(Arrays.asList(recipe.items));
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MutableBoolean tooMuch = new MutableBoolean();
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MutableObject<TileEntityWoodStand> toPick = new MutableObject<>();
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Multiblocks.TREE_RITUAL.forEach(world, pos, Rotation.NONE, 'W', tilePos -> {
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TileEntity tile = world.getTileEntity(tilePos);
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if (tile instanceof TileEntityWoodStand) {
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TileEntityWoodStand stand = (TileEntityWoodStand) tile;
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ItemStack stack = stand.items.getStackInSlot(0);
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if (!stack.isEmpty()) {
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int index = Helper.getItemIndex(required, stack);
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if (index >= 0) {
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required.remove(index);
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if (toPick.getValue() == null) {
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toPick.setValue(stand);
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}
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} else {
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tooMuch.setTrue();
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}
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}
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}
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});
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if (tooMuch.isFalse() && required.isEmpty()) {
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toPick.getValue().setRitual(pos, recipe);
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break;
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}
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}
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}
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}
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}
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}
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}
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}
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