mirror of
https://github.com/Ellpeck/NaturesAura.git
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73 lines
2.5 KiB
Java
73 lines
2.5 KiB
Java
package de.ellpeck.naturesaura.blocks;
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import de.ellpeck.naturesaura.Helper;
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import de.ellpeck.naturesaura.blocks.tiles.TileEntityOfferingTable;
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import de.ellpeck.naturesaura.blocks.tiles.render.RenderOfferingTable;
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import de.ellpeck.naturesaura.reg.ITESRProvider;
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import net.minecraft.block.SoundType;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.state.BlockFaceShape;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.Tuple;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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public class BlockOfferingTable extends BlockContainerImpl implements ITESRProvider {
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private static final AxisAlignedBB BOUND_BOX = new AxisAlignedBB(2 / 16F, 0F, 2 / 16F, 14 / 16F, 1F, 14 / 16F);
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public BlockOfferingTable() {
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super(Material.WOOD, "offering_table", TileEntityOfferingTable.class, "offering_table");
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this.setSoundType(SoundType.WOOD);
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this.setHardness(2F);
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}
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@Override
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public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) {
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return Helper.putStackOnTile(playerIn, hand, pos, 0, true);
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}
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@Override
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public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos) {
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return BOUND_BOX;
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}
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@Override
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public boolean isFullCube(IBlockState state) {
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return false;
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}
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@Override
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public boolean isOpaqueCube(IBlockState state) {
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return false;
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}
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@Override
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public boolean isNormalCube(IBlockState state, IBlockAccess world, BlockPos pos) {
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return false;
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}
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@Override
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public boolean isSideSolid(IBlockState baseState, IBlockAccess world, BlockPos pos, EnumFacing side) {
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return false;
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}
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@Override
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public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face) {
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return BlockFaceShape.UNDEFINED;
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}
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@Override
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@SideOnly(Side.CLIENT)
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public Tuple<Class, TileEntitySpecialRenderer> getTESR() {
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return new Tuple<>(TileEntityOfferingTable.class, new RenderOfferingTable());
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}
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}
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