NaturesAura/src/main/java/de/ellpeck/naturesaura/blocks/tiles/TileEntityChunkLoader.java
2021-12-04 15:40:09 +01:00

116 lines
4.1 KiB
Java

package de.ellpeck.naturesaura.blocks.tiles;
import de.ellpeck.naturesaura.ModConfig;
import de.ellpeck.naturesaura.api.aura.chunk.IAuraChunk;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.tileentity.ITickableBlockEntity;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.ChunkPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.level.server.ServerLevel;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import java.util.stream.Collectors;
public class BlockEntityChunkLoader extends BlockEntityImpl implements ITickableBlockEntity {
private final List<ChunkPos> forcedChunks = new ArrayList<>();
private boolean firstTick = true;
public BlockEntityChunkLoader() {
super(ModTileEntities.CHUNK_LOADER);
}
@Override
public void remove() {
super.remove();
this.loadChunks(true);
}
@Override
public void onRedstonePowerChange(int newPower) {
super.onRedstonePowerChange(newPower);
if (!this.level.isClientSide) {
this.loadChunks(false);
this.sendToClients();
}
}
public int range() {
return this.redstonePower * 2;
}
private void loadChunks(boolean unload) {
if (this.level.isClientSide || !ModConfig.instance.chunkLoader.get())
return;
ServerLevel level = (ServerLevel) this.level;
List<ChunkPos> shouldBeForced = new ArrayList<>();
if (!unload) {
int range = this.range();
if (range > 0) {
for (int x = (this.worldPosition.getX() - range) >> 4; x <= (this.worldPosition.getX() + range) >> 4; x++) {
for (int z = (this.worldPosition.getZ() - range) >> 4; z <= (this.worldPosition.getZ() + range) >> 4; z++) {
ChunkPos pos = new ChunkPos(x, z);
// Only force chunks that we're already forcing or that nobody else is forcing
if (this.forcedChunks.contains(pos) || !level.getForcedChunks().contains(pos.asLong()))
shouldBeForced.add(pos);
}
}
}
}
// Unforce all of the chunks that shouldn't be forced anymore
for (ChunkPos pos : this.forcedChunks) {
if (!shouldBeForced.contains(pos))
level.forceChunk(pos.x, pos.z, false);
}
this.forcedChunks.clear();
// Force all chunks that should be forced
for (ChunkPos pos : shouldBeForced) {
level.forceChunk(pos.x, pos.z, true);
this.forcedChunks.add(pos);
}
}
@Override
public void tick() {
if (!this.level.isClientSide && ModConfig.instance.chunkLoader.get()) {
// defer loading chunks on load to here since, otherwise, deadlocks happen oof
// since forced chunks are saved to disk by the game, this is only necessary for when the chunk loader config changes
if (this.firstTick) {
this.loadChunks(false);
this.firstTick = false;
}
if (this.level.getGameTime() % 20 != 0)
return;
int toUse = MathHelper.ceil(this.range() / 2F);
if (toUse > 0) {
BlockPos spot = IAuraChunk.getHighestSpot(this.level, this.worldPosition, 35, this.worldPosition);
IAuraChunk.getAuraChunk(this.level, spot).drainAura(spot, toUse);
}
}
}
@Override
public void writeNBT(CompoundTag compound, SaveType type) {
super.writeNBT(compound, type);
if (type == SaveType.TILE)
compound.putLongArray("forced_chunks", this.forcedChunks.stream().map(ChunkPos::asLong).collect(Collectors.toList()));
}
@Override
public void readNBT(CompoundTag compound, SaveType type) {
super.readNBT(compound, type);
if (type == SaveType.TILE) {
this.forcedChunks.clear();
Arrays.stream(compound.getLongArray("forced_chunks")).mapToObj(ChunkPos::new).forEach(this.forcedChunks::add);
}
}
}