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https://github.com/Ellpeck/NaturesAura.git
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33 lines
1.5 KiB
Java
33 lines
1.5 KiB
Java
package de.ellpeck.naturesaura.items;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import de.ellpeck.naturesaura.api.render.ITrinketItem;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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import net.minecraft.client.renderer.model.ItemCameraTransforms;
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import net.minecraft.client.renderer.texture.OverlayTexture;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.inventory.EquipmentSlotType;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.math.vector.Vector3f;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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public class ItemEye extends ItemImpl implements ITrinketItem {
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public ItemEye(String name) {
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super(name, new Properties().maxStackSize(1));
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}
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@Override
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@OnlyIn(Dist.CLIENT)
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public void render(ItemStack stack, PlayerEntity player, RenderType type, MatrixStack matrices, IRenderTypeBuffer buffer, int packedLight, boolean isHolding) {
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if (type == RenderType.BODY && !isHolding) {
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boolean armor = !player.inventory.armorInventory.get(EquipmentSlotType.CHEST.getIndex()).isEmpty();
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matrices.translate(0.1F, 0.225F, armor ? -0.195F : -0.1475F);
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matrices.scale(0.3F, 0.3F, 0.3F);
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matrices.rotate(Vector3f.XP.rotationDegrees(180));
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Minecraft.getInstance().getItemRenderer().renderItem(stack, ItemCameraTransforms.TransformType.GROUND, packedLight, OverlayTexture.NO_OVERLAY, matrices, buffer);
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}
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}
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}
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