NaturesAura/src/main/java/de/ellpeck/naturesaura/blocks/tiles/render/RenderProjectileGenerator.java
2019-10-20 22:30:49 +02:00

56 lines
2.1 KiB
Java

package de.ellpeck.naturesaura.blocks.tiles.render;
import de.ellpeck.naturesaura.NaturesAura;
import de.ellpeck.naturesaura.blocks.tiles.TileEntityProjectileGenerator;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import com.mojang.blaze3d.platform.GlStateManager;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.client.renderer.tileentity.TileEntityRenderer;
import net.minecraft.util.Direction;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
@OnlyIn(Dist.CLIENT)
public class RenderProjectileGenerator extends TileEntityRenderer<TileEntityProjectileGenerator> {
private static final ResourceLocation RES = new ResourceLocation(NaturesAura.MOD_ID, "textures/models/projectile_generator_overlay.png");
private final ModelOverlay model = new ModelOverlay();
@Override
public void render(TileEntityProjectileGenerator te, double x, double y, double z, float partialTicks, int destroyStage, float alpha) {
GlStateManager.pushMatrix();
GlStateManager.translate(x, y, z);
if (te.nextSide == Direction.NORTH) {
GlStateManager.rotate(270, 0, 1, 0);
GlStateManager.translate(-0.001F, 0, -1);
} else if (te.nextSide == Direction.EAST) {
GlStateManager.rotate(180, 0, 1, 0);
GlStateManager.translate(-1.001F, 0, -1);
} else if (te.nextSide == Direction.SOUTH) {
GlStateManager.rotate(90, 0, 1, 0);
GlStateManager.translate(-1.001F, 0, 0);
} else {
GlStateManager.translate(-0.001F, 0, 0);
}
this.bindTexture(RES);
this.model.render();
GlStateManager.popMatrix();
}
private static class ModelOverlay extends ModelBase {
private final ModelRenderer box;
public ModelOverlay() {
this.box = new ModelRenderer(this, 0, 0);
this.box.setTextureSize(64, 64);
this.box.addBox(0, 0, 0, 16, 16, 16);
}
public void render() {
this.box.render(1 / 16F);
}
}
}