PrettyPipes/build.gradle

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plugins {
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id 'java-library'
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id 'eclipse'
id 'idea'
id 'maven-publish'
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id 'net.neoforged.gradle.userdev' version '7.0.80'
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}
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// Enable the Jar-in-Jar system for your mod
jarJar.enable()
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version = mod_version
group = mod_group_id
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repositories {
mavenLocal()
maven {
url = "https://maven.blamejared.com"
}
maven {
url = "https://www.cursemaven.com"
}
}
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base {
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archivesName = mod_name
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}
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// Mojang ships Java 17 to end users in 1.18+, so your mod should target Java 17.
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java.toolchain.languageVersion = JavaLanguageVersion.of(17)
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println "Java: ${System.getProperty 'java.version'}, JVM: ${System.getProperty 'java.vm.version'} (${System.getProperty 'java.vendor'}), Arch: ${System.getProperty 'os.arch'}"
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runs {
// applies to all the run configs below
configureEach {
// Recommended logging data for a userdev environment
// The markers can be added/remove as needed separated by commas.
// "SCAN": For mods scan.
// "REGISTRIES": For firing of registry events.
// "REGISTRYDUMP": For getting the contents of all registries.
systemProperty 'forge.logging.markers', 'REGISTRIES'
// Recommended logging level for the console
// You can set various levels here.
// Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels
systemProperty 'forge.logging.console.level', 'info'
modSource project.sourceSets.main
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dependencies {
runtime "org.jgrapht:jgrapht-core:${jgt_version}"
runtime "org.jheaps:jheaps:${jheaps_version}"
runtime "org.apfloat:apfloat:${apfloat_version}"
}
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}
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client {
// Comma-separated list of namespaces to load gametests from. Empty = all namespaces.
systemProperty 'forge.enabledGameTestNamespaces', project.mod_id
}
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server {
systemProperty 'forge.enabledGameTestNamespaces', project.mod_id
programArgument '--nogui'
}
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// This run config launches GameTestServer and runs all registered gametests, then exits.
// By default, the server will crash when no gametests are provided.
// The gametest system is also enabled by default for other run configs under the /test command.
gameTestServer {
systemProperty 'forge.enabledGameTestNamespaces', project.mod_id
}
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data {
// example of overriding the workingDirectory set in configureEach above, uncomment if you want to use it
// workingDirectory project.file('run-data')
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// Specify the modid for data generation, where to output the resulting resource, and where to look for existing resources.
programArguments.addAll '--mod', project.mod_id, '--all', '--output', file('src/generated/resources/').getAbsolutePath(), '--existing', file('src/main/resources/').getAbsolutePath()
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}
}
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// Include resources generated by data generators.
sourceSets.main.resources { srcDir 'src/generated/resources' }
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dependencies {
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// Specify the version of Minecraft to use.
// Any artifact can be supplied so long as it has a "userdev" classifier artifact and is a compatible patcher artifact.
// The "userdev" classifier will be requested and setup by ForgeGradle.
// If the group id is "net.minecraft" and the artifact id is one of ["client", "server", "joined"],
// then special handling is done to allow a setup of a vanilla dependency without the use of an external repository.
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implementation "net.neoforged:neoforge:${neo_version}"
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implementation "org.jgrapht:jgrapht-core:${jgt_version}"
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jarJar(group: "org.jgrapht", name: "jgrapht-core", version: "[${jgt_version}]")
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jarJar(group: "org.jheaps", name: "jheaps", version: "[${jheaps_version}]")
jarJar(group: "org.apfloat", name: "apfloat", version: "[${apfloat_version}]")
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// Example mod dependency with JEI - using fg.deobf() ensures the dependency is remapped to your development mappings
// The JEI API is declared for compile time use, while the full JEI artifact is used at runtime
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compileOnly "mezz.jei:jei-${minecraft_version}-common-api:${jei_version}"
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compileOnly "mezz.jei:jei-${minecraft_version}-neoforge-api:${jei_version}"
runtimeOnly "mezz.jei:jei-${minecraft_version}-neoforge:${jei_version}"
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// Example mod dependency using a mod jar from ./libs with a flat dir repository
// This maps to ./libs/coolmod-${mc_version}-${coolmod_version}.jar
// The group id is ignored when searching -- in this case, it is "blank"
// implementation fg.deobf("blank:coolmod-${mc_version}:${coolmod_version}")
// For more info:
// http://www.gradle.org/docs/current/userguide/artifact_dependencies_tutorial.html
// http://www.gradle.org/docs/current/userguide/dependency_management.html
}
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// This block of code expands all declared replace properties in the specified resource targets.
// A missing property will result in an error. Properties are expanded using ${} Groovy notation.
// When "copyIdeResources" is enabled, this will also run before the game launches in IDE environments.
// See https://docs.gradle.org/current/dsl/org.gradle.language.jvm.tasks.ProcessResources.html
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tasks.withType(ProcessResources).configureEach {
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var replaceProperties = [
minecraft_version : minecraft_version, minecraft_version_range: minecraft_version_range,
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neo_version : neo_version, neo_version_range: neo_version_range,
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loader_version_range: loader_version_range,
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mod_id : mod_id, mod_name: mod_name, mod_license: mod_license, mod_version: mod_version,
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mod_authors : mod_authors, mod_description: mod_description,
]
inputs.properties replaceProperties
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filesMatching(['META-INF/mods.toml']) {
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expand replaceProperties + [project: project]
}
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}
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// However if you are in a multi-project build, dev time needs unobfed jar files, so you can delay the obfuscation until publishing by doing:
// tasks.named('publish').configure {
// dependsOn 'reobfJar'
// }
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// Example configuration to allow publishing using the maven-publish plugin
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publishing {
publications {
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register('mavenJava', MavenPublication) {
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from components.java
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}
}
repositories {
maven {
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url "file://${project.projectDir}/repo"
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}
}
}
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tasks.withType(JavaCompile).configureEach {
options.encoding = 'UTF-8' // Use the UTF-8 charset for Java compilation
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}