PrettyPipes/src/main/java/de/ellpeck/prettypipes/terminal/CraftingTerminalTileEntity.java

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package de.ellpeck.prettypipes.terminal;
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import com.google.common.collect.ArrayListMultimap;
import com.google.common.collect.ListMultimap;
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import de.ellpeck.prettypipes.PrettyPipes;
import de.ellpeck.prettypipes.Registry;
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import de.ellpeck.prettypipes.Utility;
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import de.ellpeck.prettypipes.misc.EquatableItemStack;
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import de.ellpeck.prettypipes.misc.ItemEquality;
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import de.ellpeck.prettypipes.network.NetworkItem;
import de.ellpeck.prettypipes.network.NetworkLocation;
import de.ellpeck.prettypipes.network.PipeNetwork;
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import de.ellpeck.prettypipes.packets.PacketGhostSlot;
import de.ellpeck.prettypipes.packets.PacketHandler;
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import de.ellpeck.prettypipes.pipe.PipeTileEntity;
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import de.ellpeck.prettypipes.terminal.containers.CraftingTerminalContainer;
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import net.minecraft.block.BlockState;
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import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.entity.player.PlayerInventory;
import net.minecraft.inventory.container.Container;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.CompoundNBT;
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import net.minecraft.util.Direction;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.text.ITextComponent;
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import net.minecraft.util.text.Style;
import net.minecraft.util.text.TextFormatting;
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import net.minecraft.util.text.TranslationTextComponent;
import net.minecraftforge.items.ItemHandlerHelper;
import net.minecraftforge.items.ItemStackHandler;
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import org.apache.commons.lang3.mutable.MutableInt;
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import javax.annotation.Nullable;
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import java.util.*;
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import java.util.function.Consumer;
import java.util.function.Function;
import java.util.function.Predicate;
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public class CraftingTerminalTileEntity extends ItemTerminalTileEntity {
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public final ItemStackHandler craftItems = new ItemStackHandler(9) {
@Override
protected void onContentsChanged(int slot) {
for (PlayerEntity playerEntity : CraftingTerminalTileEntity.this.getLookingPlayers())
playerEntity.openContainer.onCraftMatrixChanged(null);
}
};
public final ItemStackHandler ghostItems = new ItemStackHandler(9);
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public CraftingTerminalTileEntity() {
super(Registry.craftingTerminalTileEntity);
}
public ItemStack getRequestedCraftItem(int slot) {
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ItemStack stack = this.craftItems.getStackInSlot(slot);
if (!stack.isEmpty())
return stack;
return this.ghostItems.getStackInSlot(slot);
}
public boolean isGhostItem(int slot) {
return this.craftItems.getStackInSlot(slot).isEmpty() && !this.ghostItems.getStackInSlot(slot).isEmpty();
}
public void setGhostItems(ListMultimap<Integer, ItemStack> stacks) {
this.updateItems();
for (int i = 0; i < this.ghostItems.getSlots(); i++) {
List<ItemStack> items = stacks.get(i);
if (items.isEmpty()) {
this.ghostItems.setStackInSlot(i, ItemStack.EMPTY);
continue;
}
ItemStack toSet = items.get(0);
// if we have more than one item to choose from, we want to pick the one that we have most of in the system
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if (items.size() > 1) {
int highestAmount = 0;
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for (ItemStack stack : items) {
int amount = 0;
// check existing items
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NetworkItem network = this.networkItems.get(new EquatableItemStack(stack, ItemEquality.NBT));
if (network != null) {
amount = network.getLocations().stream()
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.mapToInt(l -> l.getItemAmount(this.world, stack, ItemEquality.NBT))
.sum();
}
// check craftables
if (amount <= 0 && highestAmount <= 0) {
PipeTileEntity pipe = this.getConnectedPipe();
if (pipe != null)
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amount = PipeNetwork.get(this.world).getCraftableAmount(pipe.getPos(), null, stack, new Stack<>(), ItemEquality.NBT);
}
if (amount > highestAmount) {
highestAmount = amount;
toSet = stack;
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}
}
}
this.ghostItems.setStackInSlot(i, toSet.copy());
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}
if (!this.world.isRemote) {
ListMultimap<Integer, ItemStack> clients = ArrayListMultimap.create();
for (int i = 0; i < this.ghostItems.getSlots(); i++)
clients.put(i, this.ghostItems.getStackInSlot(i));
PacketHandler.sendToAllLoaded(this.world, this.pos, new PacketGhostSlot(this.pos, clients));
}
}
public void requestCraftingItems(PlayerEntity player, int maxAmount) {
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PipeTileEntity pipe = this.getConnectedPipe();
if (pipe == null)
return;
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PipeNetwork network = PipeNetwork.get(this.world);
network.startProfile("terminal_request_crafting");
this.updateItems();
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// get the amount of crafts that we can do
int lowestAvailable = getAvailableCrafts(pipe, this.craftItems.getSlots(), i -> ItemHandlerHelper.copyStackWithSize(this.getRequestedCraftItem(i), 1), this::isGhostItem, s -> {
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NetworkItem item = this.networkItems.get(s);
return item != null ? item.getLocations() : Collections.emptyList();
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}, onItemUnavailable(player), new Stack<>(), ItemEquality.NBT);
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if (lowestAvailable > 0) {
// if we're limiting the amount, pretend we only have that amount available
if (maxAmount < lowestAvailable)
lowestAvailable = maxAmount;
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for (int i = 0; i < this.craftItems.getSlots(); i++) {
ItemStack requested = this.getRequestedCraftItem(i);
if (requested.isEmpty())
continue;
requested = requested.copy();
requested.setCount(lowestAvailable);
this.requestItemImpl(requested, onItemUnavailable(player));
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}
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player.sendMessage(new TranslationTextComponent("info." + PrettyPipes.ID + ".sending_ingredients", lowestAvailable).setStyle(Style.EMPTY.setFormatting(TextFormatting.GREEN)), UUID.randomUUID());
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}
network.endProfile();
}
@Override
public CompoundNBT write(CompoundNBT compound) {
compound.put("craft_items", this.craftItems.serializeNBT());
return super.write(compound);
}
@Override
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public void read(BlockState state, CompoundNBT compound) {
this.craftItems.deserializeNBT(compound.getCompound("craft_items"));
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super.read(state, compound);
}
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@Override
public ITextComponent getDisplayName() {
return new TranslationTextComponent("container." + PrettyPipes.ID + ".crafting_terminal");
}
@Nullable
@Override
public Container createMenu(int window, PlayerInventory inv, PlayerEntity player) {
return new CraftingTerminalContainer(Registry.craftingTerminalContainer, window, player, this.pos);
}
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@Override
public ItemStack insertItem(BlockPos pipePos, Direction direction, ItemStack remain, boolean simulate) {
BlockPos pos = pipePos.offset(direction);
CraftingTerminalTileEntity tile = Utility.getTileEntity(CraftingTerminalTileEntity.class, this.world, pos);
if (tile != null) {
remain = remain.copy();
int lowestSlot = -1;
do {
for (int i = 0; i < tile.craftItems.getSlots(); i++) {
ItemStack stack = tile.getRequestedCraftItem(i);
int count = tile.isGhostItem(i) ? 0 : stack.getCount();
if (!ItemHandlerHelper.canItemStacksStack(stack, remain))
continue;
// ensure that a single non-stackable item can still enter a ghost slot
if (!stack.isStackable() && count >= 1)
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continue;
if (lowestSlot < 0 || !tile.isGhostItem(lowestSlot) && count < tile.getRequestedCraftItem(lowestSlot).getCount())
lowestSlot = i;
}
if (lowestSlot >= 0) {
ItemStack copy = remain.copy();
copy.setCount(1);
// if there were remaining items inserting into the slot with lowest contents, we're overflowing
if (tile.craftItems.insertItem(lowestSlot, copy, simulate).getCount() > 0)
break;
remain.shrink(1);
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if (remain.isEmpty())
return ItemStack.EMPTY;
}
}
while (lowestSlot >= 0);
return ItemHandlerHelper.insertItemStacked(tile.items, remain, simulate);
}
return remain;
}
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public static int getAvailableCrafts(PipeTileEntity tile, int slots, Function<Integer, ItemStack> inputFunction, Predicate<Integer> isGhost, Function<EquatableItemStack, Collection<NetworkLocation>> locationsFunction, Consumer<ItemStack> unavailableConsumer, Stack<ItemStack> dependencyChain, ItemEquality... equalityTypes) {
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PipeNetwork network = PipeNetwork.get(tile.getWorld());
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// the highest amount we can craft with the items we have
int lowestAvailable = Integer.MAX_VALUE;
// this is the amount of items required for each ingredient when crafting ONE
Map<EquatableItemStack, MutableInt> requiredItems = new HashMap<>();
for (int i = 0; i < slots; i++) {
ItemStack requested = inputFunction.apply(i);
if (requested.isEmpty())
continue;
MutableInt amount = requiredItems.computeIfAbsent(new EquatableItemStack(requested, equalityTypes), s -> new MutableInt());
amount.add(requested.getCount());
// if no items fit into the crafting input, we still want to pretend they do for requesting
int fit = Math.max(requested.getMaxStackSize() - (isGhost.test(i) ? 0 : requested.getCount()), 1);
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if (lowestAvailable > fit)
lowestAvailable = fit;
}
for (Map.Entry<EquatableItemStack, MutableInt> entry : requiredItems.entrySet()) {
EquatableItemStack stack = entry.getKey();
// total amount of available items of this type
int available = 0;
for (NetworkLocation location : locationsFunction.apply(stack)) {
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int amount = location.getItemAmount(tile.getWorld(), stack.stack, equalityTypes);
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if (amount <= 0)
continue;
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amount -= network.getLockedAmount(location.getPos(), stack.stack, null, equalityTypes);
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available += amount;
}
// divide the total by the amount required to get the amount that
// we have available for each crafting slot that contains this item
available /= entry.getValue().intValue();
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// check how many craftable items we have and add those on if we need to
if (available < lowestAvailable) {
int craftable = network.getCraftableAmount(tile.getPos(), unavailableConsumer, stack.stack, dependencyChain, equalityTypes);
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if (craftable > 0)
available += craftable / entry.getValue().intValue();
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}
// clamp to lowest available
if (available < lowestAvailable)
lowestAvailable = available;
if (available <= 0 && unavailableConsumer != null)
unavailableConsumer.accept(stack.stack);
}
return lowestAvailable;
}
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}