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made crafting terminal slots not be cleared when picking up an item
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1 changed files with 2 additions and 5 deletions
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@ -2,7 +2,6 @@ package de.ellpeck.prettypipes.terminal.containers;
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import de.ellpeck.prettypipes.Utility;
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import de.ellpeck.prettypipes.Utility;
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import de.ellpeck.prettypipes.terminal.CraftingTerminalTileEntity;
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import de.ellpeck.prettypipes.terminal.CraftingTerminalTileEntity;
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import de.ellpeck.prettypipes.terminal.ItemTerminalTileEntity;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.entity.player.ServerPlayerEntity;
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import net.minecraft.entity.player.ServerPlayerEntity;
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import net.minecraft.inventory.CraftResultInventory;
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import net.minecraft.inventory.CraftResultInventory;
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@ -17,10 +16,8 @@ import net.minecraft.item.crafting.ICraftingRecipe;
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import net.minecraft.item.crafting.IRecipeType;
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import net.minecraft.item.crafting.IRecipeType;
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import net.minecraft.network.play.server.SSetSlotPacket;
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import net.minecraft.network.play.server.SSetSlotPacket;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockPos;
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import net.minecraftforge.items.SlotItemHandler;
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import org.apache.commons.lang3.tuple.Pair;
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import org.apache.commons.lang3.tuple.Pair;
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import javax.annotation.Nonnull;
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import javax.annotation.Nullable;
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import javax.annotation.Nullable;
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import java.util.Optional;
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import java.util.Optional;
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@ -71,9 +68,9 @@ public class CraftingTerminalContainer extends ItemTerminalContainer {
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@Override
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@Override
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public ItemStack slotClick(int slotId, int dragType, ClickType clickTypeIn, PlayerEntity player) {
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public ItemStack slotClick(int slotId, int dragType, ClickType clickTypeIn, PlayerEntity player) {
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if (slotId > 0) {
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if (slotId > 0 && clickTypeIn == ClickType.PICKUP) {
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Slot slot = this.inventorySlots.get(slotId);
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Slot slot = this.inventorySlots.get(slotId);
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if (slot.inventory == this.craftInventory)
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if (slot.inventory == this.craftInventory && !slot.getHasStack())
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this.getTile().ghostItems.setStackInSlot(slot.getSlotIndex(), ItemStack.EMPTY);
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this.getTile().ghostItems.setStackInSlot(slot.getSlotIndex(), ItemStack.EMPTY);
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}
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}
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return super.slotClick(slotId, dragType, clickTypeIn, player);
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return super.slotClick(slotId, dragType, clickTypeIn, player);
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