fixed mek bins and over-sending not playing well together

This commit is contained in:
Ell 2020-10-20 14:59:05 +02:00
parent 636f40eee5
commit 27b3ddd869

View file

@ -235,15 +235,21 @@ public class PipeTileEntity extends TileEntity implements INamedContainerProvide
if (toInsert.getCount() + onTheWaySame > maxAmount)
toInsert.setCount(maxAmount - onTheWaySame);
}
ItemStack copy = stack.copy();
copy.setCount(copy.getMaxStackSize());
// totalSpace will be the amount of items that fit into the attached container
int totalSpace = 0;
for (int i = 0; i < handler.getSlots(); i++) {
ItemStack copy = stack.copy();
int maxStackSize = copy.getMaxStackSize();
// if the container can store more than 64 items in this slot, then it's likely
// a barrel or similar, meaning that the slot limit matters more than the max stack size
int limit = handler.getSlotLimit(i);
if (limit > 64)
maxStackSize = limit;
copy.setCount(maxStackSize);
// this is an inaccurate check since it ignores the fact that some slots might
// have space for items of other types, but it'll be good enough for us
ItemStack left = handler.insertItem(i, copy, true);
totalSpace += copy.getMaxStackSize() - left.getCount();
totalSpace += maxStackSize - left.getCount();
}
// if the items on the way plus the items we're trying to move are too much, reduce
if (onTheWay + toInsert.getCount() > totalSpace)