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fixed crafting items that don't fit being ignored
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commit
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1 changed files with 11 additions and 10 deletions
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@ -82,16 +82,17 @@ public class CraftingModuleItem extends ModuleItem {
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NetworkLock request = tile.craftIngredientRequests.peek();
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Pair<BlockPos, ItemStack> dest = tile.getAvailableDestination(request.stack, true, true);
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if (dest != null) {
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ItemStack remain = network.requestExistingItem(request.location, tile.getPos(), dest.getLeft(), request, dest.getRight(), ItemEqualityType.NBT);
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if (remain.getCount() != request.stack.getCount()) {
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network.resolveNetworkLock(request);
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tile.craftIngredientRequests.remove();
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// if we couldn't fit all items into the destination, create another request for the rest
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if (!remain.isEmpty()) {
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NetworkLock remainRequest = new NetworkLock(request.location, remain);
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tile.craftIngredientRequests.add(remainRequest);
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network.createNetworkLock(remainRequest);
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}
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ItemStack requestRemain = network.requestExistingItem(request.location, tile.getPos(), dest.getLeft(), request, dest.getRight(), ItemEqualityType.NBT);
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network.resolveNetworkLock(request);
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tile.craftIngredientRequests.remove();
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// if we couldn't fit all items into the destination, create another request for the rest
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ItemStack remain = request.stack.copy();
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remain.shrink(dest.getRight().getCount() - requestRemain.getCount());
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if (!remain.isEmpty()) {
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NetworkLock remainRequest = new NetworkLock(request.location, remain);
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tile.craftIngredientRequests.add(remainRequest);
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network.createNetworkLock(remainRequest);
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}
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}
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}
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