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fixed a crash with trying to find a path to a nonexistant pipe
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1 changed files with 2 additions and 2 deletions
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@ -136,9 +136,9 @@ public class PipeNetwork implements ICapabilitySerializable<CompoundNBT>, GraphL
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}
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}
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public boolean routeItemToLocation(BlockPos startPipePos, BlockPos startInventory, BlockPos destPipe, BlockPos destInventory, Function<Float, PipeItem> itemSupplier) {
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public boolean routeItemToLocation(BlockPos startPipePos, BlockPos startInventory, BlockPos destPipe, BlockPos destInventory, Function<Float, PipeItem> itemSupplier) {
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if (!this.isNode(startPipePos))
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if (!this.isNode(startPipePos) || !this.isNode(destPipe))
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return false;
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return false;
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if (!this.world.isBlockLoaded(startPipePos))
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if (!this.world.isBlockLoaded(startPipePos) || !this.world.isBlockLoaded(destPipe))
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return false;
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return false;
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PipeTileEntity startPipe = this.getPipe(startPipePos);
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PipeTileEntity startPipe = this.getPipe(startPipePos);
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if (startPipe == null)
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if (startPipe == null)
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