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fixed crafting modules miscalculating the amount of items they can craft
Closes #111
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1 changed files with 3 additions and 1 deletions
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@ -167,8 +167,10 @@ public class CraftingModuleItem extends ModuleItem {
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var equalityTypes = ItemFilter.getEqualityTypes(tile);
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var equalityTypes = ItemFilter.getEqualityTypes(tile);
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var resultAmount = this.getResultAmountPerCraft(module, stack, equalityTypes);
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var resultAmount = this.getResultAmountPerCraft(module, stack, equalityTypes);
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// calculate how many crafting *operations* to do (as opposed to how many *items* to craft)
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var requiredCrafts = Mth.ceil(stack.getCount() / (float) resultAmount);
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var requiredCrafts = Mth.ceil(stack.getCount() / (float) resultAmount);
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var toCraft = Math.min(craftableAmount, requiredCrafts);
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var craftableCrafts = Mth.ceil(craftableAmount / (float) resultAmount);
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var toCraft = Math.min(craftableCrafts, requiredCrafts);
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var input = this.getInput(module);
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var input = this.getInput(module);
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for (var i = 0; i < input.getSlots(); i++) {
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for (var i = 0; i < input.getSlots(); i++) {
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